Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1058818
Regression
No
[LWRP] WaterTile.cs Camera.current null exception.
SRP Repo: Issue #1541
What happened?
In WaterTile.cs ( From Standard Assets/Environment ) when rendering the Game view, the function OnWillRenderObject() is called with a Camera.current = null.
Which package (Shader graph, LW, HDRP, Core...)?
LW
Unity template or github source code?
Standard Assets code.
Which package version or branch (1.1.8-preview, 2.0.0-preview, 2018.1, 2018.1-experiment, 2108.2...)?
Preview from 2018.1.1f1
Unity version, operating system, target platform (standalone windows, mac, iOS, PS4...)?
Windows Editor. Play Mode.
sebastienlagarde commented 14 days ago
OnWillRenderObject() can't be use to render reflection (cause infinite recursion in SRP), use BeginCameraRendering instead
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
Add comment