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Texture shifting in and out depending on view
How to reproduce: 1. Open the attached project and a Test scene in it. 2. In the Scene window change camera field of view. 3. Notic... Read more
Memory leak in Texture2D.PackTextures() when padding is set to 1
Steps to reproduce: 1. Download the attached project and open "TestScene" scene 2. Enter play mode Results: Editor freezes and star... Read more
Editors crashes on play when Graphics Emulator is turned off under OpenG...
Steps to reproduce: 1. Launch Unity Editor with the -force-gles31aep argument 2. Open the attached project 3. Switch platform to And... Read more
DXR Crash when disabling all code generated meshes in acceleration struc...
How to reproduce: 1. Open the attached project named "Case_1228755" 2. Open & Run SampleScene 3. Select both New Game Object objects... Read more
[Editor] [Metal] Crash with 'MTLResourceListAddResource' when opening th...
Reproduction steps: 1. Setup the project, choose one of two: - Create an empty project and download this package - https://assetsto... Read more
[Skinned Mesh Renderer]Adding bones through a script during runtime corr...
Steps to reproduce: 1. Download and open attached project 2. Press play 3. Observe as the cube mesh gets corrupted Note: Once this... Read more
[Mobile] If 'Clear Flags' option is set to 'Don't Clear' on camera the w...
Steps to reproduce: 1) Open the attached project. 2) Attach scene 'Main' to build. 3) Deploy to Android device or iOS device via Xco... Read more
CommandBuffer cannot Blit multiple times between temporary RenderTexture...
To reproduce: 1. Open project 2. Build to webGL 3. Notice that the screen is black Read more
Render texture renders black when resolution line count is higher than 2731
Reproduction steps: 1. Open repro project attached in comment 2. Open scene "PackingTest", hit play 3. Select object "AppManager" an... Read more
Material properties cannot be accessed after modifying any script or saving
Steps to reproduce: 1. Open attached “Materials.zip” Unity project 2. Open “Main” scene 3. Change object order in Scene (or make any... Read more
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