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0
votes
By Design

[MeshRenderer] When animated skinned mesh uses Based on Renderers, a chi...

Graphics - General

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Nov 21, 2012

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Version/s: 4.0.0f7

1. Load skin_animation_offset_test 2. Press Play in Game tab: There should be two boxes animating. But there is only one. in Scene ... Read more

0
votes
Not Reproducible

Using the <size> tag on part of a text will force the whole text to use ...

Graphics - General

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Dec 18, 2012

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Version/s: 4.0.0f7

To reproduce: 1. Import RichText_Size_Replica 2. Open Test scene 3. Run Read more

0
votes
Fixed

Anisotropic setting behaving inconsistently when changing other QualityS...

Graphics - General

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Jan 13, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - import the project attached - open the scene and pres splay - notice the message in the console Expected re... Read more

0
votes
Fixed

StaticBatchingUtility.Combine bug on scaled meshes that were already ren...

Graphics - General

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Jan 21, 2013

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Version/s: 4.0.0f7

If StaticBatchingUtility.Combine() is called on meshes that were rendered at least once, the non-uniformly scaled objects will rende... Read more

0
votes
Fixed

Split tangents has no effect on mirrored UVs

Graphics - General

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Feb 13, 2013

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Version/s: 4.1.0b4

Steps to reproduce : - open the scene "demo" - notice the upper-right creature has a hard seam - notice the lower-right model, it ... Read more

0
votes
Fixed

[API] Setting Application.setTargetFrameRate in Play mode overrides glob...

Graphics - General

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Feb 21, 2013

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Version/s: 4.1.0b4

* Make sure all quality settings have vsync off. * open up the vsync scene. * Notice that the VSYNC object has a target frame rate s... Read more

2
votes
Not Reproducible

Material Renderqueues set via script are ignored in 4.2

Graphics - General

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Mar 17, 2013

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Version/s: 4.2.0a1

Steps to reproduce : - open the project - load the scene "mapOrderTest" - select the blue plane - try to change the render queue v... Read more

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