Search Issue Tracker
[MeshRenderer] When animated skinned mesh uses Based on Renderers, a chi...
1. Load skin_animation_offset_test 2. Press Play in Game tab: There should be two boxes animating. But there is only one. in Scene ... Read more
Using the <size> tag on part of a text will force the whole text to use ...
To reproduce: 1. Import RichText_Size_Replica 2. Open Test scene 3. Run Read more
Anisotropic setting behaving inconsistently when changing other QualityS...
Steps to reproduce : - import the project attached - open the scene and pres splay - notice the message in the console Expected re... Read more
StaticBatchingUtility.Combine bug on scaled meshes that were already ren...
If StaticBatchingUtility.Combine() is called on meshes that were rendered at least once, the non-uniformly scaled objects will rende... Read more
Split tangents has no effect on mirrored UVs
Steps to reproduce : - open the scene "demo" - notice the upper-right creature has a hard seam - notice the lower-right model, it ... Read more
[API] Setting Application.setTargetFrameRate in Play mode overrides glob...
* Make sure all quality settings have vsync off. * open up the vsync scene. * Notice that the VSYNC object has a target frame rate s... Read more
Material Renderqueues set via script are ignored in 4.2
Steps to reproduce : - open the project - load the scene "mapOrderTest" - select the blue plane - try to change the render queue v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] SystemInfo.systemMemorySize returns negative values
- [Physics Debugger] Colliders are visualized even if their Layer is not selected in the Show Layers property
- Crash on PAL_LocalIPC_IsConnected when IPC fails on launch
- [UWP] Builds fail with Rewired
- [macOS] Video Player's 5.1 audio channel layout is incorrect when outputting to Audio Source