Search Issue Tracker

0
votes
By Design

Sprite Rendering shader with a ShadowCaster pass causes the DepthPass dr...

Graphics - General

-

Jun 22, 2018

-

Version/s: 2017.4.5f1

To reproduce:1. Open project2. Open 'BatchingTest' scene3. Open Frame Debugger4. Play scene5. Enable Frame Debug6. Notice that depth... Read more

5
votes
Fixed

[Skinning] Perf problems with GPU skinning on high poly meshes, when the...

Graphics - General

-

Mar 23, 2016

-

Version/s: 5.3.3p1

Steps to reproduce: 1. Downlaod and import attached project. (Animation-Lag.zip)2. Play in fullscreen mode.3. Move mouse around. Exp... Read more

3
votes
Fixed

Constant stuttering frame rate in gfx.WaitForPresent

Graphics - General

-

Mar 23, 2016

-

Version/s: 5.3.4f1

Steps to reproduce:1. Download and open project "test performance.zip"2. Open scene "test_performance"3. Open Profiler if not opened... Read more

0
votes
Fixed

Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)

Graphics - General

-

Sep 17, 2019

-

Version/s: 2019.2.0b7, 2019.2.2f1

How to reproduce:1. Open the attached Probuilder2.2.zip project===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproducible wit... Read more

0
votes
Fixed

.PSD file has black texture when imported to Unity Editor

Graphics - General

-

Dec 21, 2017

-

Version/s: 2017.3.0f3

To reproduce: 1. Open Unity and create new 3D project2. Import "LW_Tex_Sidewalk_Corner_Broken_Details.psd" to your project Expected ... Read more

0
votes
Won't Fix

SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl

Graphics - General

-

May 16, 2017

-

Version/s: 5.6.0p4

Steps to reproduce:1. Download and open the attached project(oc link)2. Set API to DirectX113. Open Scene test_virtual_terrain4. Ent... Read more

0
votes
Postponed

Automatic Texture format does not change when changing compression setti...

Graphics - General

-

Nov 18, 2016

-

Version/s: 5.5.0b11

Steps to reproduce:1. Open the attached project2. Click on "particle_floaties.png" texture inside the assets folder3. In Inspector w... Read more

0
votes
Won't Fix

Imported models mix up vertex data if imported from a modeling applicati...

Graphics - General

-

Apr 25, 2017

-

Version/s: 5.5.1f1

Reproduction Steps:1. Import attached project.2. In Assets, observe the meshes contained within the FBX files. Note: There are a few... Read more

0
votes
By Design

[Graphics General] LOD Group Camera scale value keeps changing while res...

Graphics - General

-

Sep 23, 2019

-

Version/s: 2019.3.0b4

LOD Group Camera scale value keeps changing while resizing the Inspector window. Steps to repro:1. Create a new project.2. GameObjec... Read more

1
votes
By Design

[CommandBuffer] No shadows are cast via DrawProcedural unless there is a...

Graphics - General

-

Apr 13, 2016

-

Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project2. Open scene "SkinnedMeshInstanceTests" and run it3. Notice that there are no shadows c... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.