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0
votes
Won't Fix

Texture is turned blue with max size set to 8192 when overriding for And...

Graphics - General

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Mar 14, 2019

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Version/s: 2018.3.8f1

To reproduce: 1. Open any project, swtich the platform to Android 2. Import attached texture "NoMipmapsBlue.jpg" 3. Disable "Generat... Read more

0
votes
Fixed

Crash on TextureStreamingJob when switching Quality Level

Graphics - General

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Jun 03, 2019

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Version/s: 2018.2.0b1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "TextureStreamingBug.zip" project 2. Open the "Demo.unity" scene 3. Press Play 4. Press "Crash me" but... Read more

3
votes
Fixed

Constant stuttering frame rate in gfx.WaitForPresent

Graphics - General

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Mar 23, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and open project "test performance.zip" 2. Open scene "test_performance" 3. Open Profiler if not ope... Read more

0
votes
Won't Fix

Regression: Standalone has artifacts on the scenen (connected to MeshRen...

Graphics - General

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Mar 11, 2016

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Version/s: 5.3.3p3

What happened --- This happens on Standalone (NOT Editor) This is regression: reproduces in 5.3.4f1 and in 5.3.3p3 (first and secon... Read more

0
votes
Fixed

[Light Probes] Meshes drawn with Graphics.DrawMesh are not lit by light ...

Graphics - General

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Mar 15, 2016

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Version/s: 5.3.3p3

Meshes drawn with Graphics.DrawMesh are not lit by light probes, even when probeAnchor is specified. They’re always only lit by the ... Read more

0
votes
Won't Fix

[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...

Graphics - General

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Jul 10, 2019

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Version/s: 2019.3.0a1, 2019.3.0a9

"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more

1
votes
Won't Fix

Edge of a cube flickering when in a shadow of another object

Graphics - General

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Nov 29, 2017

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Version/s: 2017.1.2p2

To reproduce: 1. Open attached Unity project "CascadedShadows.zip" 2. Open "Main scene" 3. Observe "Cube" GameObject in Scene and Ga... Read more

0
votes
Duplicate

Halo is rendered after OnPostRender (5.4 regression)

Graphics - General

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May 03, 2017

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Version/s: 5.5.3p2

Halo is rendered after OnPostRender, resulting in Halos not being affected by image effects. Steps to reproduce: 1) Open the attach... Read more

0
votes
Fixed

[Graphics] Material.SetBuffer does not have an "int nameID" override method

Graphics - General

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Nov 22, 2016

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Version/s: 5.5.0f1

Material.SetBuffer does not have an "int nameID" override method in 5.5. All other Set methods of Material such as SetInt and SetFlo... Read more

0
votes
By Design

[GPUInstancing] Returning meshes prevents them from being instanced

Graphics - General

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Jul 03, 2016

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Version/s: 5.4.0b23

Reproduction steps: 1. Open the attached project 'Instancing' 2. Open the available scene 3. Change the Tag of the 'Player' Prefab t... Read more

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