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[2018.x] PBR Validation view is incorrect on some models when using Vali...
To reproduce: 1. Open project 2. Add 'Yamaha_YZF_R6' prefab to the scene 3. Set Draw mode to 'Validate Albedo' Expected: PBR valida... Read more
GL.IssuePluginEvent freezes the Editor on second launch with C# .NET 4.6...
Steps to reproduce: 1. Open the attached project 2. Open the test scene 3. Play the scene 4. Stop the scene 5. Play the scene 6. Obs... Read more
[TextureImporter] 8bit images with alpha get imported as RGB not RGBA, 1...
Reproduction Steps: 1. Import attached project. 2. Go to the Assets folder in your project files. 3. Observe how the "a-upper" is an... Read more
High coordinate values in Object Transfrom causes their meshes to become...
Reproduction steps: 1. Open the attached project in Unity 2. Focus the editor view on the sphere object 3. Move around using your mo... Read more
DiscardContents() doesn't discard 3D RenderTexture
Steps to reproduce: 1. Open attached project 2. Open scene "DefaultScene" and run it 3. Notice that RT isn't cleared Additional st... Read more
A specific PNG texture with alpha is imported as 24bit RGB instead of 32...
To reproduce: 1. Open project 2. Notice, that 'brocoli' and 'kinder_egg' images are both png, but 'brocoli' is imported as 32bit RG... Read more
Drastic color shift in skybox using EXR skybox after unity 5.4.0b8
Morten M. called my attention to an unexpected change in how EXR color values appear in cubemap skyboxes in trunk versus Unity 5.4.0... Read more
MSAA render textures + image effects combination not working
Project Steps: 1. Select render texture "New Render Texture" 2. And change its type to "ARGB Float" 3. And back to "ARGB32" 4. Notic... Read more
Changing Blendshapes of Skinned Mesh Renderer breaks the texture when us...
How to reproduce: 1. Open "SampleScene" in the attached "MorphTEST.zip" project 2. Make sure that Import setting > Model > "Normals"... Read more
The performance is stuttering while the camera is moving parallel to the...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Stutterring_Test_1"; 3. Enter Play mode and observe the perform... Read more
All about bugs
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