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0
votes
Fixed

Objects closer to camera than canvas are obscured by canvas when camera ...

Graphics - General

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Oct 04, 2016

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Version/s: 5.4.1p3

Objects between Camera(with a render texture) and Canvas(Render Mode: Screen Space - Camera) are invisible - being obscured by Canva... Read more

0
votes
Fixed

Compute shader stops working when changing display mode

Graphics - General

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Jun 09, 2016

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Version/s: 5.3.4f1

1. Open the attached project 2. Open the available scene 3. Build & Run 4. Press Alt+Enter during play Result: Script stops using c... Read more

0
votes
Fixed

[HDRP] Wrong CameraType of "Preview Camera"

Graphics - General

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May 03, 2018

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Version/s:

The CameraType value of "Preview Camera" is CameraType.Game instead of CameraType.Preview Here the code to test it: Code (CSharp):... Read more

0
votes
By Design

[Standalone] Native resolution is shown instead of current resolution wi...

Graphics - General

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Feb 17, 2016

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Version/s: 5.4.0b7

Reproduction steps: 1. Open and build attached Unity project. 2. Click Alt + Enter to enter full screen mode. 3. Take screenshot wit... Read more

0
votes
Fixed

[GlCore] Tessellation not working

Graphics - General

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Feb 10, 2016

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Version/s: 5.4.0b5

This bug already fixed, just created for verification purpose. Project Steps: 1. Open new scene 2. Change api to glcore 3. Open sce... Read more

0
votes
Won't Fix

Texture is turned blue with max size set to 8192 when overriding for And...

Graphics - General

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Mar 14, 2019

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Version/s: 2018.3.8f1

To reproduce: 1. Open any project, swtich the platform to Android 2. Import attached texture "NoMipmapsBlue.jpg" 3. Disable "Generat... Read more

2
votes
Fixed

A game in exclusive fullscreen freezes and doesn't go back to fullscreen...

Graphics - General

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Oct 04, 2016

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Version/s: 5.3.6p6

When an empty project using exclusive fullscreen is alt+tabbed it freezes. DX9 and DX11, in DX9 I can't even alt+tab properly - gett... Read more

1
votes
Fixed

Mesh compression stores incorrect custom data in uv channels when using ...

Graphics - General

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Feb 22, 2017

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Version/s: 5.5.1f1

UnityEditor.ModelImporterMeshCompression.Low stores incorrect uv data. Using Medium or High, stored data is correct. To reproduce: ... Read more

0
votes
Fixed

[Frame Debugger] Shader properties and Texture data is clipped in Frame ...

Graphics - General

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May 19, 2020

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Version/s: 2018.4.16f1, 2020.1.0b9, 2020.2

Shader properties and Texture data is clipped in Frame Debugger Editor. Refer the attached video Steps to reproduce: 1) Create a ne... Read more

0
votes
Not Reproducible

Demo scene of package "Tiles of War" rendered incorrectly

Graphics - General

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Feb 23, 2016

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Version/s: 5.3.3f1

- Open an empty project - Import Standard Assets - Import a package from Asset Store "Tiles of War" by Voxel Frog - Open Demo scene ... Read more

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