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4
votes
Fixed

BC7 doesn't compress alpha textures correctly

Graphics - General

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Dec 06, 2016

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Version/s: 5.5.0f3

To reproduce:1. Open attached project2. Run Test/Textures from menu3. Notice that three different textures are generated Actual: The... Read more

2
votes
Fixed

In play mode there are small lag spikes, when using VSync

Graphics - General

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Dec 08, 2016

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Version/s: 5.5.0f3

Reproduction steps:1. Download unitypackage attached. (StutteringTestProject_1.unitypackage)2. Create new project.3. Import unitypac... Read more

0
votes
Fixed

If the draw call before a DrawMeshInstanced call has a negative scale, t...

Graphics - General

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Mar 16, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Open project attached (Repro project.zip).2. Disable "Sphere (1)". Expected result: Floating cubes will remain... Read more

0
votes
Fixed

PNG Sprites saved as an 8-bit file have their transparency ignored no ma...

Graphics - General

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Mar 07, 2017

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Version/s: 5.5.2p1

To reproduce:1. Open attached project "PNGImport.zip"2. Open "New Scene" scene.3. Drag "cloud 1" and "Tester0" Sprites into the scen... Read more

0
votes
Won't Fix

TextMesh Font Size cannot be set to 0 once it was changed

Graphics - General

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Feb 16, 2017

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Version/s: 5.5.1p1

To reproduce:1. Open attached project;2. Open "Example" scene;3. Select TextMesh in Hierarchy;4. In Inspector window, try to change ... Read more

0
votes
Fixed

Drastic color shift in skybox using EXR skybox after unity 5.4.0b8

Graphics - General

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Mar 03, 2016

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Version/s: 5.5.0a1

Morten M. called my attention to an unexpected change in how EXR color values appear in cubemap skyboxes in trunk versus Unity 5.4.0... Read more

0
votes
By Design

Setting Camera.main.opaqueSortMode to NoDistanceSort still sorts objects...

Graphics - General

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Mar 09, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Open project attached(Sorting.zip)2. Open scene "SortingTest"3. Press play.4. Open frame debugger. Expected re... Read more

0
votes
Fixed

Using OverrideGeometry on instantiated sprite produces different results...

Graphics - General

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Dec 20, 2016

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Version/s: 5.5.0f2

How to reproduce:1. Open user provided project2. Enter play mode and note that all sprites change to yellow3. Build for Standalone5.... Read more

3
votes
Won't Fix

DrawMeshInstanced does not write to _CameraDepthNormalsTexture with Forw...

Graphics - General

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Dec 20, 2016

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Version/s: 5.5.0f3

DrawMeshInstanced does not write to _CameraDepthNormalsTexture when Forward Rendering Path is used, thus, the Edge Detection image e... Read more

0
votes
Fixed

[Deferred] Models with multiple submeshes are forwarded into Depth/Norma...

Graphics - General

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Dec 22, 2016

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Version/s: 5.5.0p2

Steps to reproduce:1. Download Project and open scene "new".2. Press play and open frame bugger3. Navigate to RenderDeferred.Forward... Read more

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