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0
votes
Fixed

Image Effects crash standalone builds on DX10 GPU

Graphics - General

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Oct 27, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Creating new empty project, import "Effects" (one of the default) asset package2. Add "Depth of Field" script ... Read more

0
votes
Fixed

Loading one image w/ WWW causes second random image to appear in standal...

Graphics - General

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Oct 24, 2015

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Version/s: 5.2.2p1

Steps to reproduce:1. Download and open attached project "repro_739115.zip"2. Open scene "testscene" and play it3. (EXPECTED RESULT)... Read more

0
votes
Fixed

[SkinnedMeshRenderer] BlendShapeWeight is clamped from 0 to 100

Graphics - General

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Nov 03, 2015

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Version/s: 5.2.2f1

Repro steps:1) Open the project and only scene in it2) Try sliding the slider in the Game View and notice how the sphere changes3) N... Read more

0
votes
By Design

[Batching] Additional draw calls when batched objects are Interleaving

Graphics - General

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Sep 21, 2015

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Version/s: 5.2.0f3

To reproduce the issue follow the steps:1. Create new project2. Import "BatchingTest52" Unity Package user has provider3. Open "Main... Read more

1
votes
Won't Fix

[Meshes/Editor] MeshRenderer.additionalVertexStreams often gets lost whe...

Graphics - General

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Nov 17, 2015

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Version/s: 5.2.2p4

Repro steps:1) Open my attached project2) Load the scene (and turn off 2D view if it's enabled)3) Notice the plane turns red and soo... Read more

0
votes
Fixed

imported SkinnedMeshed get broken when default scale value is zero

Graphics - General

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Feb 10, 2016

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Version/s: 5.2.4p1

How to reproduce:1. Open the attached project2. Select "cc_Mother of Dragon.FBX" model3. Be sure that its Animation Type is set to L... Read more

0
votes
Fixed

Crash at GraphicsCaps::CheckGPUSupported

Graphics - General

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Nov 06, 2015

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Version/s: 5.2.2f1

Fix/Workaround: - make sure you are running Unity directly on your machine (not through Remote Desktop Connection or in a virtual ma... Read more

0
votes
Fixed

[Layers] When layer's name is too long, it becomes invisible in drop dow...

Graphics - General

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Mar 18, 2016

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Version/s: 5.2.4f1

Steps to reproduce:1. Open attached project and open scene "layergg".2. Select game object named "GameObject".3. In "Inspector" wind... Read more

0
votes
Won't Fix

Using command buffers to blit the scene depth won't work

Graphics - General

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Dec 01, 2015

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Version/s: 5.2.3f1

In deferred rendering using BuiltinRenderTextureType.Depth in CommandBuffer.Blit produces the following warning: "CommandBuffer: bui... Read more

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