Search Issue Tracker
Image Effects crash standalone builds on DX10 GPU
Steps to reproduce:1. Creating new empty project, import "Effects" (one of the default) asset package2. Add "Depth of Field" script ... Read more
Loading one image w/ WWW causes second random image to appear in standal...
Steps to reproduce:1. Download and open attached project "repro_739115.zip"2. Open scene "testscene" and play it3. (EXPECTED RESULT)... Read more
[SkinnedMeshRenderer] BlendShapeWeight is clamped from 0 to 100
Repro steps:1) Open the project and only scene in it2) Try sliding the slider in the Game View and notice how the sphere changes3) N... Read more
[Batching] Additional draw calls when batched objects are Interleaving
To reproduce the issue follow the steps:1. Create new project2. Import "BatchingTest52" Unity Package user has provider3. Open "Main... Read more
[Meshes/Editor] MeshRenderer.additionalVertexStreams often gets lost whe...
Repro steps:1) Open my attached project2) Load the scene (and turn off 2D view if it's enabled)3) Notice the plane turns red and soo... Read more
imported SkinnedMeshed get broken when default scale value is zero
How to reproduce:1. Open the attached project2. Select "cc_Mother of Dragon.FBX" model3. Be sure that its Animation Type is set to L... Read more
Crash at GraphicsCaps::CheckGPUSupported
Fix/Workaround: - make sure you are running Unity directly on your machine (not through Remote Desktop Connection or in a virtual ma... Read more
[Layers] When layer's name is too long, it becomes invisible in drop dow...
Steps to reproduce:1. Open attached project and open scene "layergg".2. Select game object named "GameObject".3. In "Inspector" wind... Read more
Using command buffers to blit the scene depth won't work
In deferred rendering using BuiltinRenderTextureType.Depth in CommandBuffer.Blit produces the following warning: "CommandBuffer: bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Palette Settings link to the documentation isn’t working
- "Type Options" and "Node Library" dropdowns do not open when clicked on the title
- Public char variables uneditable in Inspector when project setting "Use IMGUI Default Inspector" is enabled
- IAP Listener component’s list titles go out of bounds when resizing the Inspector window horizontally
- Selected Camera sublayer blends with highlight color in Graphics Compositor window when Editor theme is set to Light