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Fixed in Unity 2018.3

Votes

0

Found in

5.2.2f1

Issue ID

741808

Regression

No

[SkinnedMeshRenderer] BlendShapeWeight is clamped from 0 to 100

Graphics - General

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Priority: 4Not yet prioritized for a release

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Severity: 4Minor or cosmetic issue

Repro steps:
1) Open the project and only scene in it
2) Try sliding the slider in the Game View and notice how the sphere changes
3) Notice that the sphere changes only in the range of 0 to 100 (You can see it if you click on BlendShapeSphere object and look on script component)

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