Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.2.2f1
Issue ID
741808
Regression
No
[SkinnedMeshRenderer] BlendShapeWeight is clamped from 0 to 100
Repro steps:
1) Open the project and only scene in it
2) Try sliding the slider in the Game View and notice how the sphere changes
3) Notice that the sphere changes only in the range of 0 to 100 (You can see it if you click on BlendShapeSphere object and look on script component)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment