Search Issue Tracker
Fixed in Unity 2018.3
Votes
0
Found in
5.2.2f1
Issue ID
741808
Regression
No
[SkinnedMeshRenderer] BlendShapeWeight is clamped from 0 to 100
Repro steps:
1) Open the project and only scene in it
2) Try sliding the slider in the Game View and notice how the sphere changes
3) Notice that the sphere changes only in the range of 0 to 100 (You can see it if you click on BlendShapeSphere object and look on script component)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [GPU PLM] Indirect bounce color is wrong
- [UI] Float types revert to 0 if a decimal point is entered when the value is selected
- LWRP is leaking resources when building Unity.Physics project to device
- Prefab instance with a script that automatically sets the parent of it creates a duplicate of itself after exiting Prefab mode
- Unity Ads Package conflict with Moq framework
Add comment