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4
votes
Fixed

Meshes drawn with Graphics.DrawMesh disappear while pausing

Graphics - General

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Jan 06, 2016

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Version/s: 5.3.1f1

In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more

0
votes
Fixed

Skybox ambient light changed between 5.2 and 5.3

Graphics - General

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Jan 06, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1. Open attached project's scene "s1" in 5.2 and 5.3.2. Spheres' lightning is different. (see attached image) Reg... Read more

0
votes
By Design

Cannot use multiple materials on a single sub-mesh when static batching ...

Graphics - General

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Mar 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b5, 2019.2.0a1

How to reproduce:1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene"2. Enter Play Mode3. Observ... Read more

0
votes
Not Reproducible

Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...

Graphics - General

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Oct 17, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip)2. Open the "scene" scene3. Enter Play mode4. Press... Read more

0
votes
Fixed

[TextureImporter] 8bit images with alpha get imported as RGB not RGBA, 1...

Graphics - General

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Mar 28, 2017

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Version/s: 5.5.2p4

Reproduction Steps:1. Import attached project.2. Go to the Assets folder in your project files.3. Observe how the "a-upper" is an RG... Read more

0
votes
Fixed

Objects closer to camera than canvas are obscured by canvas when camera ...

Graphics - General

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Oct 04, 2016

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Version/s: 5.4.1p3

Objects between Camera(with a render texture) and Canvas(Render Mode: Screen Space - Camera) are invisible - being obscured by Canva... Read more

0
votes
Fixed

Compute shader stops working when changing display mode

Graphics - General

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Jun 09, 2016

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Version/s: 5.3.4f1

1. Open the attached project2. Open the available scene3. Build & Run4. Press Alt+Enter during play Result: Script stops using c... Read more

0
votes
Duplicate

[Deferred] Game view gets clipped when scale is under 1 in deferred with...

Graphics - General

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Feb 21, 2019

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Version/s: 2019.2.0a6

Repro steps:1. Open Scene1 from the attached project2. Resize the game view3. Observe the vertical box disappearing4. Change in the ... Read more

0
votes
Fixed

[GI] White "bleed" from objects on Sky/BGColor in reflection probes

Graphics - General

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Jan 18, 2016

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Version/s: 5.4.0b2

All objects "bleed" white onto the sky or background colour in a reflection probe. Emissive objects bleed is much stronger. Invisibl... Read more

0
votes
Fixed

[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log

Graphics - General

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Jan 18, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more

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