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SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce: 1. Download and open the attached project(oc link) 2. Set API to DirectX11 3. Open Scene test_virtual_terrain 4.... Read more
[PrefabPreviewWindow] Lighting angle changes when preview picture is cli...
Reproduction steps(GIF attached): 1. Open the attached project. 2. Go to "Assets > Handpainted Forest Environment Free Sample > Ter... Read more
Crash in RenderTexture::Release when switching Graphics API to Direct3D12
Steps to reproduce: 1. Open the project from vrbowlinggame.zip 2. Go to Player Settings... 3. In Other settings deselect "Auto Graph... Read more
Objects sharing a material are not being batched when Graphics Jobs are ...
Steps to reproduce: 1. Open QA attached project 2. Make sure 'Graphics Jobs' are on in 'Player Settings' 3. Deploy to device with Ma... Read more
Editor does not save font asset "fallback Reference" properly, which pre...
To reproduce: 1. Open attached project "Font Fallback Test.zip" 2. Open "init" scene. 3. There are 4 different examples of text. 3rd... Read more
Unable to create Depth texture from CommandBuffer
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Select the camera to view it in the inspector 4.... Read more
Crash in MeshRenderingData::ExtractMeshBuffersAndDrawRange while enterin...
How to reproduce: 1. Open the attached "mapboxv5" project 2. Open "emergency simulator" scene and enter playmode (crash might occur... Read more
DrawMeshInstancedIndirect being registered in the profiler as Camera.Ren...
Steps to reproduce: 1. Open the attached project (instancing_test_debug.zip) 2. Open the Assets/test.unity scene 3. Run the scene 4.... Read more
Camera Viewport Rect and Depth causes rendering issues with multiple Cam...
A regression since 5.6. The first Camera has Clear Flags set to Skybox. The second and third Camera has Clear Flags set to Depth on... Read more
[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture...
Steps to reproduce: 1. Open user attached project 2. Notice the crunched texture on quad is displayed in editor 3. Build standalone ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used