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0
votes
Won't Fix

SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl

Graphics - General

-

May 16, 2017

-

Version/s: 5.6.0p4

Steps to reproduce: 1. Download and open the attached project(oc link) 2. Set API to DirectX11 3. Open Scene test_virtual_terrain 4.... Read more

0
votes
Won't Fix

[PrefabPreviewWindow] Lighting angle changes when preview picture is cli...

Graphics - General

-

Feb 20, 2017

-

Version/s: 5.6.0b9

Reproduction steps(GIF attached): 1. Open the attached project. 2. Go to "Assets > Handpainted Forest Environment Free Sample > Ter... Read more

0
votes
Duplicate

Crash in RenderTexture::Release when switching Graphics API to Direct3D12

Graphics - General

-

Feb 10, 2017

-

Version/s: 5.6.0b7

Steps to reproduce: 1. Open the project from vrbowlinggame.zip 2. Go to Player Settings... 3. In Other settings deselect "Auto Graph... Read more

0
votes
By Design

Objects sharing a material are not being batched when Graphics Jobs are ...

Graphics - General

-

Aug 10, 2017

-

Version/s: 5.6.2p3

Steps to reproduce: 1. Open QA attached project 2. Make sure 'Graphics Jobs' are on in 'Player Settings' 3. Deploy to device with Ma... Read more

4
votes
Fixed

Editor does not save font asset "fallback Reference" properly, which pre...

Graphics - General

-

May 16, 2017

-

Version/s: 5.6.0p4

To reproduce: 1. Open attached project "Font Fallback Test.zip" 2. Open "init" scene. 3. There are 4 different examples of text. 3rd... Read more

0
votes
By Design

Unable to create Depth texture from CommandBuffer

Graphics - General

-

Apr 28, 2017

-

Version/s: 5.6.0p2

Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Select the camera to view it in the inspector 4.... Read more

0
votes
Fixed

Crash in MeshRenderingData::ExtractMeshBuffersAndDrawRange while enterin...

Graphics - General

-

Jun 07, 2017

-

Version/s: 5.6.1f1

How to reproduce: 1. Open the attached "mapboxv5" project 2. Open "emergency simulator" scene and enter playmode (crash might occur... Read more

0
votes
Fixed

DrawMeshInstancedIndirect being registered in the profiler as Camera.Ren...

Graphics - General

-

Mar 20, 2017

-

Version/s: 5.6.0f1

Steps to reproduce: 1. Open the attached project (instancing_test_debug.zip) 2. Open the Assets/test.unity scene 3. Run the scene 4.... Read more

0
votes
Fixed

Camera Viewport Rect and Depth causes rendering issues with multiple Cam...

Graphics - General

-

Jun 23, 2017

-

Version/s: 5.6.1p2

A regression since 5.6. The first Camera has Clear Flags set to Skybox. The second and third Camera has Clear Flags set to Depth on... Read more

0
votes
Fixed

[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture...

Graphics - General

-

Feb 28, 2017

-

Version/s: 5.6.0b7

Steps to reproduce: 1. Open user attached project 2. Notice the crunched texture on quad is displayed in editor 3. Build standalone ... Read more

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