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0
votes
Won't Fix

SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl

Graphics - General

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May 16, 2017

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Version/s: 5.6.0p4

Steps to reproduce:1. Download and open the attached project(oc link)2. Set API to DirectX113. Open Scene test_virtual_terrain4. Ent... Read more

0
votes
Won't Fix

[PrefabPreviewWindow] Lighting angle changes when preview picture is cli...

Graphics - General

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Feb 20, 2017

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Version/s: 5.6.0b9

Reproduction steps(GIF attached): 1. Open the attached project.2. Go to "Assets > Handpainted Forest Environment Free Sample >... Read more

0
votes
Duplicate

Crash in RenderTexture::Release when switching Graphics API to Direct3D12

Graphics - General

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Feb 10, 2017

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Version/s: 5.6.0b7

Steps to reproduce:1. Open the project from vrbowlinggame.zip2. Go to Player Settings...3. In Other settings deselect "Auto Graphics... Read more

0
votes
By Design

Objects sharing a material are not being batched when Graphics Jobs are ...

Graphics - General

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Aug 10, 2017

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Version/s: 5.6.2p3

Steps to reproduce:1. Open QA attached project2. Make sure 'Graphics Jobs' are on in 'Player Settings'3. Deploy to device with Mali ... Read more

4
votes
Fixed

Editor does not save font asset "fallback Reference" properly, which pre...

Graphics - General

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May 16, 2017

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Version/s: 5.6.0p4

To reproduce:1. Open attached project "Font Fallback Test.zip"2. Open "init" scene.3. There are 4 different examples of text. 3rd ex... Read more

0
votes
By Design

Unable to create Depth texture from CommandBuffer

Graphics - General

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Apr 28, 2017

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Version/s: 5.6.0p2

Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Select the camera to view it in the inspector4. Ope... Read more

0
votes
Fixed

Crash in MeshRenderingData::ExtractMeshBuffersAndDrawRange while enterin...

Graphics - General

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Jun 07, 2017

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Version/s: 5.6.1f1

How to reproduce:1. Open the attached "mapboxv5" project2. Open "emergency simulator" scene and enter playmode (crash might occur he... Read more

0
votes
Fixed

DrawMeshInstancedIndirect being registered in the profiler as Camera.Ren...

Graphics - General

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Mar 20, 2017

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Version/s: 5.6.0f1

Steps to reproduce:1. Open the attached project (instancing_test_debug.zip)2. Open the Assets/test.unity scene3. Run the scene4. Ope... Read more

0
votes
Fixed

Camera Viewport Rect and Depth causes rendering issues with multiple Cam...

Graphics - General

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Jun 23, 2017

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Version/s: 5.6.1p2

A regression since 5.6.The first Camera has Clear Flags set to Skybox.The second and third Camera has Clear Flags set to Depth only.... Read more

0
votes
Fixed

[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture...

Graphics - General

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Feb 28, 2017

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Version/s: 5.6.0b7

Steps to reproduce:1. Open user attached project2. Notice the crunched texture on quad is displayed in editor3. Build standalone4. N... Read more

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