Search Issue Tracker
By Design
Votes
0
Found in
5.6.0p2
Issue ID
906032
Regression
No
Unable to create Depth texture from CommandBuffer
Steps to reproduce:
1. Download and open the attached project
2. Enter Play mode
3. Select the camera to view it in the inspector
4. Open the new renderTexture created in the script
Expected result: red screen, green texture
Actual result: red screen, black(no color) texture
Reproduced on 5.4.5f1, 5.5.3p2, 5.6.0p4, 2017.0.b3
Notes:
- Changing the BuiltinRenderTextureType.Depth to BuiltinRenderTextureType.None "fixes" the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment