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0
votes
Fixed

Editor crashes at CreateDirect3D11SurfaceFromDXGISurface when GraphicsBu...

Graphics - General

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Jul 25, 2019

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Version/s: 2019.1.0a10, 2019.1.11f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download 1172167_repro.zip2. Open "SampleScene" scene3. Enter play mode4. Open Scene window5. Select Camera Ac... Read more

0
votes
Not Reproducible

MaterialPropertyBlock only sets color of the 0th index when using Render...

Graphics - General

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Jan 23, 2019

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Version/s: 2018.2.18f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps:1. Open the Project inside of "SkinnedMeshRenderer MaterialPropertyBlock Issues.zip"2. Select the "Mesh" GameObje... Read more

0
votes
Won't Fix

Background is lighter when one of two camera's Viewport Rect is non-full...

Graphics - General

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Mar 25, 2019

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Version/s: 2018.3.0a1, 2018.3.9f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "TestDoubleCameraStripped.zip" and scene "multicam"2. In the Hierarchy window, select "Cub... Read more

0
votes
Fixed

SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...

Graphics - General

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Dec 16, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open the attached project ("case_1205853-TriplanarBug.zip")2. Open the repro scene ("SMRBoundsBug/SMRBounds")3. ... Read more

0
votes
Fixed

[GameView] VSync gets disabled in Game View after pausing and unpausing ...

Graphics - General

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Aug 12, 2019

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Version/s: 2019.1.0a13, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new Unity project2. Enable 'Maximize On Play' for the Game View3. Enable Stats for Game View4. Enter Pl... Read more

0
votes
By Design

CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Mater...

Graphics - General

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Jun 19, 2019

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Version/s: 2018.1.0a1, 2018.3.0a1, 2018.3.14f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project2. Open the "demo.unity" scene3. Enter Play mode Expected result: Both Render Textures ... Read more

3
votes
Fixed

Shader is rendered incorrectly when loaded from an Asset Bundle made in ...

Graphics - General

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Nov 02, 2019

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Version/s: 2018.4.0f1, 2018.4.11f1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open User-supplied project2. In the "Sample" scene, select 'loader' in the Hierarchy window and in Inspector w... Read more

0
votes
Fixed

Two GUITexture materials are leaked into the Editor each time Play Mode ...

Graphics - General

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May 01, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new Unity Project2. Open Window > Analysis > Profiler3. Select the Memory Profiler, enter and exi... Read more

0
votes
Not Reproducible

Memory leak in a specific built project causes the Player to eventually ...

Graphics - General

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Nov 05, 2019

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Version/s: 2019.2, 2019.2.11f1

How to reproduce:1. Download the linked project 'Built Game.zip'2. Launch the project (Ultra settings) with '-logFile Player.log' ar... Read more

0
votes
Fixed

[Graphics] Editor and Standalone hangs after shutdown when running C# Jo...

Graphics - General

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Apr 02, 2019

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Version/s: 2018.2.20f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "SRPJobs-20192.zip" and scene "SRP0102_AssetSettings"2. In the Hierarchy window, select al... Read more

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