Search Issue Tracker

0
votes
Fixed

Crash after conversion into Normal Map via grayscale at FreeImage_MakeTh...

Graphics - General

-

Jan 18, 2017

-

Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project (871719-TestProject.zip) 2. Select the texture in Project dialog 3. Select Texture ... Read more

0
votes
Won't Fix

Optimize Mesh Data incorrectly strips vertex color when Mesh is loaded f...

Graphics - General

-

Feb 23, 2017

-

Version/s: 5.5.1p4

To reproduce: 1.Download and open attached project. 2.Open "VertexAlphaSceneLoader" Scene. 3.Go to Assets->AssetBundles/Simulation ... Read more

4
votes
Fixed

[Callbacks] When disabling renderer on one object, OnBecomeVisible is ca...

Graphics - General

-

Dec 19, 2014

-

Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Open the attached project 2. Open 'Test' scene 3. It has 3 objects which logs OnBecameVisible() a... Read more

1
votes
Fixed

Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst

Graphics - General

-

Jun 25, 2020

-

Version/s:

SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more

0
votes
Not Reproducible

Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...

Graphics - General

-

Nov 16, 2016

-

Version/s: 5.4.1p4

Steps to reproduce: 1. Download an open attached project "DTM.zip" 2. Open scene DTM and play it 3. Move scene view around Actual r... Read more

0
votes
Fixed

Compute shader is significantly slower in DX12 compared to DX11

Graphics - General

-

Apr 12, 2018

-

Version/s: 2018.1.0b12

How to reproduce: 1. Open user-submitted project (ResourceBarrierHandicap.zip) 2. Open "SampleScene.unity" scene 3. Set DirectX11 as... Read more

0
votes
Won't Fix

Adding a Mesh Renderer component to an object with Skinned Mesh Renderer...

Graphics - General

-

Nov 02, 2018

-

Version/s: 2019.1.0a8

Steps to reproduce: 1. Create a new Unity project 2. Create an Empty Gameobject in Hierarchy 3. Add a Skinned Mesh Renderer componen... Read more

0
votes
By Design

Material properties animated by animation clips can't be shared with oth...

Graphics - General

-

May 23, 2015

-

Version/s: 5.0.2f1

To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Observe that the sphere pulses from white to red and ba... Read more

0
votes
Fixed

Crash in SkinnedMeshRenderer::UploadCloths() when removing mesh with a C...

Graphics - General

-

Apr 06, 2017

-

Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project 2. Open scene crash.unity 3. Select the Plane game object 4. Attach the Cloth component... Read more

0
votes
Fixed

Forward / deferred shading color differences on Mac+Radeon in Linear space

Graphics - General

-

Jan 26, 2015

-

Version/s:

On Mac OSX 10.8 with AMD Radeon GPU in Linear color space, 5.0 deferred shading has color differences (colors too dark) compared to ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.