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Crash after conversion into Normal Map via grayscale at FreeImage_MakeTh...
Reproduction steps:1. Open the attached project (871719-TestProject.zip)2. Select the texture in Project dialog3. Select Texture typ... Read more
Optimize Mesh Data incorrectly strips vertex color when Mesh is loaded f...
To reproduce: 1.Download and open attached project.2.Open "VertexAlphaSceneLoader" Scene.3.Go to Assets->AssetBundles/Simulation ... Read more
[Callbacks] When disabling renderer on one object, OnBecomeVisible is ca...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene3. It has 3 objects which logs OnBecameVisible() and ... Read more
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...
Steps to reproduce:1. Download an open attached project "DTM.zip"2. Open scene DTM and play it3. Move scene view around Actual resul... Read more
Compute shader is significantly slower in DX12 compared to DX11
How to reproduce:1. Open user-submitted project (ResourceBarrierHandicap.zip)2. Open "SampleScene.unity" scene3. Set DirectX11 as th... Read more
Adding a Mesh Renderer component to an object with Skinned Mesh Renderer...
Steps to reproduce:1. Create a new Unity project2. Create an Empty Gameobject in Hierarchy3. Add a Skinned Mesh Renderer component t... Read more
Material properties animated by animation clips can't be shared with oth...
To reproduce:1. Open attached project2. Open Main scene3. Press play4. Observe that the sphere pulses from white to red and back, as... Read more
Crash in SkinnedMeshRenderer::UploadCloths() when removing mesh with a C...
Steps to reproduce:1. Open attached project2. Open scene crash.unity3. Select the Plane game object4. Attach the Cloth component to ... Read more
Forward / deferred shading color differences on Mac+Radeon in Linear space
On Mac OSX 10.8 with AMD Radeon GPU in Linear color space, 5.0 deferred shading has color differences (colors too dark) compared to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes