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0
votes
Not Reproducible

Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...

Graphics - General

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Nov 16, 2016

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Version/s: 5.4.1p4

Steps to reproduce: 1. Download an open attached project "DTM.zip" 2. Open scene DTM and play it 3. Move scene view around Actual r... Read more

0
votes
Fixed

coming back to computer after windows screensaver was on,

Graphics - General

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Aug 21, 2014

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Version/s: 4.5.3f3

coming back to computer after windows screensaver was on, gives this error message: allocation 0x00000000 already registered (at) C... Read more

0
votes
Won't Fix

[2018.x] PBR Validation view is incorrect on some models when using Vali...

Graphics - General

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May 29, 2018

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Version/s: 2018.1.0b6, 2018.1.0f2

To reproduce: 1. Open project 2. Add 'Yamaha_YZF_R6' prefab to the scene 3. Set Draw mode to 'Validate Albedo' Expected: PBR valida... Read more

0
votes
By Design

Dynamic batching doesn't work on meshes respectively using Color and Col...

Graphics - General

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Dec 14, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open the scene in the project 2. Enter play mode 3. Observe Frame debugger Actual: the two meshes are batche... Read more

0
votes
Won't Fix

Regression: Standalone has artifacts on the scenen (connected to MeshRen...

Graphics - General

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Mar 11, 2016

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Version/s: 5.3.3p3

What happened --- This happens on Standalone (NOT Editor) This is regression: reproduces in 5.3.4f1 and in 5.3.3p3 (first and secon... Read more

0
votes
By Design

Some shaders cause fog to change depending on angle that camera has

Graphics - General

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Aug 30, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1. Open attached project "827546.zip" 2. Open scene and rotate camera 3. Notice that fog changes depending on c... Read more

0
votes
Fixed

[HDRP] [Template] Android/WebGL/IOS build fails on making a project in H...

Graphics - General

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Mar 15, 2018

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Version/s: 2018.1.0b6

Android player fails to build on making a project in HighEnd SRP template. When making a build with colour space Gamma, build fails ... Read more

0
votes
By Design

Textures break when GenerateMipMaps is disabled with Max Size set to 819...

Graphics - General

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Apr 05, 2018

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Version/s: 2017.3.1p3

Steps to reproduce: 1. Open user attached project 2. Select R0010890.jpg 3. Turn off GenerateMipMaps 4. Make sure that Non-Power of ... Read more

0
votes
Duplicate

Texture2DArray.Apply() fails to free texture's system memory after uploa...

Graphics - General

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Mar 17, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project. 2. Open "main" scene. 3. Enable "LoadTextureA... Read more

0
votes
Fixed

Checking/Unchecking "Mipmaps" breaks the mipmaps

Graphics - General

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Sep 15, 2014

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Version/s: 4.5.3f3

To reproduce: 1. Open attached project 2. Open Test scene 3. Select cubemap_arctic in project view 4. Check/Uncheck Mipmaps checkbo... Read more

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