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0
votes
By Design

Crash on ShaderPropertySheet::UpdateTextureInfo when RenderStaticPreview...

Graphics - General

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Mar 29, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.1f1, 2020.1, 2020.2

Reproduction steps: 1. Download QA attached project "case_1231726" 2. Delete library 3. Open project 4. Crash with ========== OUTPUT... Read more

0
votes
Fixed

Editor crashes when Graphics.DrawMeshNow is called

Graphics - General

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Apr 11, 2020

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Version/s: 2017.4, 2019.3.7f1, 2020.2

How to reproduce: 1. Open the attached project's "case_1236602-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wa... Read more

0
votes
Duplicate

Crash on CullCastersCommon when assigning an infinite value in transform...

Graphics - General

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Apr 13, 2020

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Version/s: 2019.3.0f3, 2019.3.9f1, 2020.1.0a16, 2020.2

Reproduction steps: 1. Import the attached .unitypackage to a new project ("CrashReproPack.unitypackage") 2. Open "CrashScene" 3. En... Read more

0
votes
Not Reproducible

"Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPer...

Graphics - General

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Apr 18, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a7

Reproduction steps: 1. Download DOTSSample (https://github.com/Unity-Technologies/DOTSSample) 2. Open the project 3. Open scene "Whi... Read more

0
votes
Fixed

HDR texture (RBG111110) in Inspector Preview is white when RenderTexture...

Graphics - General

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Apr 17, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.2

How to reproduce: 1. Open user's attached project 2. Enter Play Mode 3. In Hierarchy select "CopyTexture" GameObject 4. In the Inspe... Read more

0
votes
Won't Fix

[Occlusion Culling] Reset functionality is not working for "Occlusion Po...

Graphics - General

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Apr 28, 2020

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Version/s: 2017.1.5f1, 2020.2.0a9

Reset functionality is not working for "Occlusion Portal", refer the attached video Steps to Repro: 1. Create a new Project 2. Hier... Read more

0
votes
Fixed

SpeedTree shaders give warnings about pow(f, e) after being compiled

Graphics - General

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May 04, 2020

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Version/s:

1. Open Universal Render Pipeline renderpipeline template 2. Find a speedtree shader 3. Click compile and show code This reproduces... Read more

0
votes
By Design

Physics.BakeMesh called on the same mesh from multiple threads can lead ...

Graphics - General

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Apr 29, 2020

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Version/s: 2019.3.10f1, 2019.3.11f1, 2020.1.0b4, 2020.2.0a5

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode Expected result: Editor doesn't... Read more

0
votes
Fixed

[IMGUI] Sun dropdown icon overlaps with text when the "High Quality" opt...

Graphics - General

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May 05, 2020

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Version/s: 2017.1.5f1, 2020.1, 2020.2, 2020.2.0a10

In Skybox Material Sun dropdown icon overlaps with text when the "High Quality" option is selected. Refer the attached screenshot S... Read more

5
votes
Fixed

Mesh API calls causes slowdown in Play Mode

Graphics - General

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Apr 05, 2020

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Version/s: 2019.3.2f1, 2019.3.7f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached 'InfiniGRASS_SUBMIT2019.3_URP.zip' project 2. Open 'Open DEMO v1.7 SCRIPTED INTERACTIVE GRASS... Read more

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