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"Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPer...
Reproduction steps: 1. Download DOTSSample (https://github.com/Unity-Technologies/DOTSSample) 2. Open the project 3. Open scene "Whi... Read more
HDR texture (RBG111110) in Inspector Preview is white when RenderTexture...
How to reproduce: 1. Open user's attached project 2. Enter Play Mode 3. In Hierarchy select "CopyTexture" GameObject 4. In the Inspe... Read more
[Occlusion Culling] Reset functionality is not working for "Occlusion Po...
Reset functionality is not working for "Occlusion Portal", refer the attached video Steps to Repro: 1. Create a new Project 2. Hier... Read more
SpeedTree shaders give warnings about pow(f, e) after being compiled
1. Open Universal Render Pipeline renderpipeline template 2. Find a speedtree shader 3. Click compile and show code This reproduces... Read more
Physics.BakeMesh called on the same mesh from multiple threads can lead ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode Expected result: Editor doesn't... Read more
[IMGUI] Sun dropdown icon overlaps with text when the "High Quality" opt...
In Skybox Material Sun dropdown icon overlaps with text when the "High Quality" option is selected. Refer the attached screenshot S... Read more
Mesh API calls causes slowdown in Play Mode
How to reproduce: 1. Open the attached 'InfiniGRASS_SUBMIT2019.3_URP.zip' project 2. Open 'Open DEMO v1.7 SCRIPTED INTERACTIVE GRASS... Read more
Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONA...
How to reproduce: 1. Open attached project "ConstructionModeling_stripped13.zip" 2. Observe the Editor (if it does not crash try op... Read more
Mesh.RecalculateTangents drops 3rd & 4th component of UV0 (for Vector3/V...
How to reproduce: 1. Open the attached project's Scene labeled "Temp" 2. Enter the Play Mode 3. Observe the Console Window Expected... Read more
Crash in MaterialScripting::GetTexturePropertyNameIDsInternal when calli...
How to reproduce: 1. Open user-submitted project (TestProject.zip) 2. Enter Play Mode Expected result: the Editor does not crash A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)