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[Occlusion Culling] Reset functionality is not working for "Occlusion Po...
Reset functionality is not working for "Occlusion Portal", refer the attached video Steps to Repro: 1. Create a new Project 2. Hier... Read more
[FrameDebugger] Camera Color property title in FrameDebugger is updated ...
The Camera Color property titles in FrameDebugger are updated constantly and hence difficult to read. Refer the attached video Step... Read more
[Graphics] Game View Skybox flickers on resizing its Window with Frame D...
On resizing the Game View Window or changing the layout with the Frame Debugger Enabled the Game View Skybox flickers and the memory... Read more
Crash on UnityEngine.Mesh.SetSubMesh_Injected when setting a Submesh of ...
How to reproduce: 1. Open attached Project "Case_1232580" and load "SampleScene" 2. Press Play Reproducible with: 2019.3.8f1, 2020.... Read more
[Graphics][OpenGLES3] Game view turn into black when Graphics APIs is ch...
Game window becomes black and unusable when OpenGLES3 is selected from Graphics APIs list in the Project Settings, refer the attache... Read more
AsyncGPUReadback.Request never releases unused allocated memory
Steps to reproduce: 1. Open the attached project (case_1234193.zip) 2. Open Task Manager (Ctrl+Shift+Esc on Windows) or Activity Mon... Read more
[instability] assetBundleVariant YAML parse issue in HDRP package: Debug...
Test EditorTests - WindowsEditor (Isolated Packages Verified) Showing issue wih https://artifacts-ui.bf.unity3d.com/proj0-Test_Edi... Read more
Crash on ShaderPropertySheet::UpdateTextureInfo when RenderStaticPreview...
Reproduction steps: 1. Download QA attached project "case_1231726" 2. Delete library 3. Open project 4. Crash with ========== OUTPUT... Read more
HDR texture (RBG111110) in Inspector Preview is white when RenderTexture...
How to reproduce: 1. Open user's attached project 2. Enter Play Mode 3. In Hierarchy select "CopyTexture" GameObject 4. In the Inspe... Read more
Crash on CullCastersCommon when assigning an infinite value in transform...
Reproduction steps: 1. Import the attached .unitypackage to a new project ("CrashReproPack.unitypackage") 2. Open "CrashScene" 3. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Layer render order is not respected inside the Android Player when using GPU Resident Drawer.
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene
- UV Node's Label is cut off when Preview is collapsed
- Dragging Search Query Block can remove its color