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Splash screen resources are not unloaded from memory
How to reproduce: 1. Open the attached project (1186265test.zip) 2. Build and run the project (make sure Development Build is enable... Read more
Viewing HDR through the SceneView or GameView doesn't work
1. Create an HDR scene. 2. Open the editor and view it through the game view or scene view with an HDR monitor. 3. Build the scene a... Read more
[Editor] Cannot change Graphics API's if platform is set to something ot...
1. Open attached or new project 2. Switch to Android or iOS platform 3. Try to remove OpenGLES3/Vulkan Graphics API or change their ... Read more
[3D with Extras] Editor crashes on creating a new scene
Editor crashes on creating a new scene Steps to repro: 1. Create a new project 3D with Extras. 2. File > New Scene. 3. Press "Con... Read more
Cameras & Reflection Probes with Culling Masks set to Nothing are proces...
Reproduction steps: 1. Open project in "CullingAndUpdate.zip" 2. Notice that "SkyboxCamera" and "Reflection Probe" have their Cullin... Read more
QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...
Reproduction steps: 1. Download and open the user-submitted project 2. Build on any platform Expected result: Build is successful A... Read more
Crash on VFXTextureGenerator::ComputeSignalCurve or Gradient::EvaluateHD...
Reproduction steps: 1. Open the attached project ("1220947.zip") 2. Open "CrashScene" Scene Reproducible with: 2019.2.0a7 (VFX 4.3.... Read more
[UI] Post processing effects and skybox toggle is disabled in new and ex...
Steps to reproduce: 1. Create a new project or open an existing one 2. Notice that post processing toggle in the scene view is disa... Read more
Editor crashes on RtlUserThreadStart when loading RenderDoc
Reproduction steps: 1. Open the user's attached "renderdoc bug repro.zip" project 2. Right-click on the Scene view tab 3. Select the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes