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Unable to create a Texture3D with a compressed format
Texture3D does not support compressed texture format for SetPixelData etc. Make it support it! Read more
Editor crashes on prcore::BlitImage when changing Texture Shape to Cube ...
How to reproduce:1. Open the attached project "case_1209431"2. Select the "StandardCubeMap.hdr" file in the Project window3. Change ... Read more
[D3D12] Editor crash when creating a Texture2D object with specific Leng...
Steps to reproduce:1. Open the attached project named "Case_1206424"2. Enter Play mode Expected behavior: The editor either enters P... Read more
Memory corruption in ShaderVariantCollection
Steps to reproduce:0. Start Unity Editor on Windows (if you can't reproduce, try using -debugAllocator)1. Open project from https://... Read more
Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...
How to reproduce:1. Open user-submitted project (8BonesCrash)2. Select the mount.fbx asset3. In the import settings navigate to the ... Read more
Editor crashes when calling ComputeShader.Dispatch() with too many threads
How to reproduce:1. Open the attached project named "Case_1206509"2. Open the Gameplay Scene located in the Scenes folder3. Enter Pl... Read more
Alpha channel is not recognized when importing PNG with alpha
On importing PNG with alpha, the alpha channel is not loading in the Preview, refer attached screenshot. Steps to repro:1. Create a ... Read more
No vertice count in Model preview window
Reproduction steps:1. Open "New Unity Project.zip" project2. Select "Head" Game Object in the scene3. In the Inspector click on the ... Read more
Different Tangent types result in different vertices count in the same f...
Reproduction steps:1. Open "1211881" project2. Select "Head" Game Object in the scene3. In the Inspector click on the "Mesh" selecto... Read more
Crash when creating a new Texture2D with a resolution greater or equal t...
How to reproduce:1. Open the attached project named "Case_1213005"2. Open the Sample Scene3. Enter Play mode Expected result: Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected