Search Issue Tracker

0
votes
Won't Fix

"Internal error communicating with the shader compiler process." error i...

Graphics - General

-

Sep 30, 2019

-

Version/s: 2019.1.0a2, 2019.2.0a1, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open user-submitted project (ShaderCompilationCrash) 2. Reimport the asset Shaders/FxTerrainLevelBuildMatch.com... Read more

0
votes
Fixed

[Mesh] Crash when using half4 in custom vertex struct with Mesh.SetVerte...

Graphics - General

-

Sep 19, 2019

-

Version/s: 2019.3.0a11, 2019.3.0b3, 2020.1

Steps to repro: 1. Download attached project 2. open scene "SampleScene" and enter playmode 3. observe crash 4. in Vertex.cs, change... Read more

1
votes
Fixed

[Graphics General] Black Screen appears on launching the Standalone app ...

Graphics - General

-

Oct 10, 2019

-

Version/s: 2019.1.14f1, 2019.2.4f1, 2019.3.0b7, 2020.1.0a8

Black Screen appears on launching the Standalone app built from OpenGLES Graphics API. Linear and Gamma Color Space have the same b... Read more

0
votes
By Design

Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...

Graphics - General

-

Sep 10, 2019

-

Version/s: 2018.3.0f1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted) 2. Load "SampleScene" ... Read more

0
votes
Fixed

[SRP] Objects lit by multiple Spot lights sometimes have their _unityLig...

Graphics - General

-

Oct 04, 2019

-

Version/s: 2019.2.0b10, 2019.2.8f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached "LightIndicesBug.zip" project 2. Open scene "SampleScene" 3. Open Window > Analysis > Frame D... Read more

0
votes
Fixed

Custom asset's mesh is distorted and has too many vertices when using Me...

Graphics - General

-

Oct 15, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.3.0b4

1. Open the attached '2019.3.0b4.zip' project and load 'New Scene' scene 2. Enter Play mode 3. In the Hierarchy window select 'New... Read more

0
votes
Fixed

Memory leak in ShadowMapJobHeader

Graphics - General

-

Aug 29, 2019

-

Version/s: 2019.2, 2019.2.2f1

How to reproduce: 1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are more ... Read more

0
votes
Duplicate

SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory

Graphics - General

-

Oct 20, 2019

-

Version/s: 2018.4.0f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open attached project ("PremiumRenderTextureSupport.zip") 2. Open SampleScene 3. Open Profiler and enter Play m... Read more

0
votes
Active

Shadow map size calculation is broken

Graphics - General

-

Aug 20, 2019

-

Version/s: 2018.4

The documentation says that, for directional lights, the calculated resolution is clamped to 2K and then scaled in function of the Q... Read more

0
votes
Fixed

Building for a platform the first time modifies the "Always Included Sha...

Graphics - General

-

Sep 25, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b4, 2020.1

Reproduction steps: 1. Create a New Project 2. Open "Project Settings" -> "Graphics" 3. Build a Standalone player 5. Notice that aft... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.