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[TEXTURE] Png file in Import settings/Texture Format is set to RGB Compr...
How to reproduce:1. Open the attached DXT1CrunchedTest.zip project2. Go to the Project window and select RandomStart.png3. Inspect t... Read more
Mesh Inspector becomes slow to use when inspecting a large Mesh with Ble...
Steps to reproduce:1. Open the attached project2. Select the "RigidComplex" asset in the Project panel3. Click the arrow to its righ... Read more
Crash on UnityEditor.Handles.Internal_FinishDrawingCamera when moving ar...
Steps to reproduce:1. Open the attached project ("1205699.zip")2. Open "SampleScene"3. Bake occlusion (Occlusion window -> Press ... Read more
RenderTextureFormat.DefaultHDR uses RGBA16F in the Editor even when HDR ...
How to reproduce:1. Open the "DefaultHDRFormat.zip" project2. Open the "SampleScene" scene3. Edit > Project Settings > Graphic... Read more
Mesh.RecalculateTangents drops 3rd & 4th component of UV0 (for Vector3/V...
How to reproduce:1. Open the attached project's Scene labeled "Temp"2. Enter the Play Mode3. Observe the Console Window Expected res... Read more
Memory leak in a specific built project causes the Player to eventually ...
How to reproduce:1. Download the linked project 'Built Game.zip'2. Launch the project (Ultra settings) with '-logFile Player.log' ar... Read more
Crash in Mesh::CalculateBoneBindPoseBounds when attempting to use a Skin...
How to reproduce:1. Open user-submitted project (custom vertex format-757826)2. Open the SampleScene3. Enter Play Mode Expected resu... Read more
SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...
How to reproduce:1. Open the attached project ("case_1205853-TriplanarBug.zip")2. Open the repro scene ("SMRBoundsBug/SMRBounds")3. ... Read more
Crash on UnityEngine.Rendering.Universal.UniversalRenderPipeline:Dispose...
Steps to reproduce:1. Download and install RenderDoc2. Create a new URP project or open an existing one3. Right-click on "Game" or "... Read more
Unable to create a Texture3D with a compressed format
Texture3D does not support compressed texture format for SetPixelData etc. Make it support it! Read more
All about bugs
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Latest issues
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