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Editor crashes when creating new Texture2D with DXT1Crunched, DXT5Crunch...
Steps to reproduce:1. Download 1179336_repro.zip and open "SampleScene"2. Enter play mode Results: Editor crashes when creating Text... Read more
Blue highlight is not available for Contribute and Receive GI in Mesh Re...
Blue highlight is not available when changes are made to Contribute GI, Receive GI, Lightmap parameters and Optimize realtime UVs in... Read more
RenderTextures break after switching window focus
After losing the window focus, Render Textures stopped rendering. To reproduce this:- download the minimal project in the comments- ... Read more
Canvas.BuildBatch 50% - 70% CPU spikes when dragging mouse from Unity wi...
To reproduce:1. Open "ExtractedScene 2019.1.zip" project2. Open "reproTryVeryMin.unity" scene3. Enter Play mode4. Scroll on the whit... Read more
Unable to set the render target of a camera to the back buffer via a Com...
How to reproduce:1. Open attached project "RenderTargetCommandBufferTest.zip" and scene "SampleScene"2. Enter Play mode3. Observe Ga... Read more
Currently loaded Scene's mesh is replaced to batched mesh when 'LoadScen...
How to reproduce:1. Open user's attached 'StaticBatchingAdditiveSceneIssue-2019.3.zip' project2. Open 'SampleScene1' Scene3. Enter P... Read more
[Vulkan] [LWRP] Objects flicker in different colors when LWRP is used wi...
To reproduce:1. Download attached project2. Build and run to Android device Actual result: The scene is flickering with different co... Read more
CullingGroup.QueryIndices only returns results for one camera
Steps to reproduce:1. Download attached project2. Open "TestCullingGroup" scene3. Enter play mode4. Check UI in Left corner Results:... Read more
[OpenGL][DirectX12] Editor crashes when attaching RenderDoc
Reproduction steps:1. Create a New Project2. "Game" window top right corner dropdown -> "Load RenderDoc"3. "Capture the current v... Read more
Silent Crash on SetBoneWeights when there are more than 4 bone weights p...
How to reproduce:1. Open attached project (SetWeightsCrashUpdated.zip)2. Enter the Play Mode Reproducible with: 2019.3.0a3, 2019.3.0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS