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0
votes
Fixed

Plugging time into a master node on HDRP crashes Unity

Graphics - General

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May 13, 2020

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Version/s: 2019.4, 2020.1.0b9, 2020.2.0a11

Occurs in SRP Master (commit 1811ed952a) Repro steps: 1. Use a project with HDRP 2. Create a new PBR or HD Lit shadergraph 3. Create... Read more

0
votes
Fixed

[Profiling] Texture size value gets superimposed with RGB values under S...

Graphics - General

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Jul 02, 2019

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Version/s: 2019.3.0a3, 2019.3.0a8

Texture size value gets superimposed with RGB values in Shader properties. Refer the attached screenshot. Steps to reproduce: 1) Cr... Read more

0
votes
Fixed

[Profiling] Vectors matrix list gets clipped under shader properties in ...

Graphics - General

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Jul 02, 2019

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Version/s: 2019.3.0a8

Vectors matrix list gets clipped under shader properties in Frame Debugger. Refer the attached screenshot. Steps to reproduce: 1) C... Read more

0
votes
Fixed

Crash on OptimizeMeshJobData<unsigned short>::OptimizeMeshJob when calli...

Graphics - General

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Jun 30, 2019

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Version/s: 2019.1.0a3, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the "mesh_Crash.zip" project 2. Open the "GeometeryVisualizer.unity" scene 3. Press Play 4. If Unity didn'... Read more

1
votes
By Design

SkinnedMeshRenderer is updated for a Camera when it's culling mask does ...

Graphics - General

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Jun 28, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached "SkinnedMeshPerformance.zip" project 2. Open the Profiler window 3. Enter Play mode 4. Inspec... Read more

1
votes
Fixed

[Win7] Crash on QueryInterfaces when opening any project with Windows 7

Graphics - General

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Jul 05, 2019

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Version/s: 2019.3.0a8

How to reproduce: 1. Create a new project in 2019.3.0a8 while using Windows 7 2. Try to open it Reproducible with: 2019.3.0a8 Not r... Read more

0
votes
By Design

Texture2D has distorted colors when JPG files are attached to Texture2D ...

Graphics - General

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Jul 08, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open users attached project "Test.zip" 2. Open "Main.scene" 3. Enter Play Mode 4. Use "Scale" of the Game Vie... Read more

0
votes
By Design

MaterialPropertyBlock SetColor ignores HDR colors when Color Space is se...

Graphics - General

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Jun 26, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce: 1. Open QA attached project "case_1165706-MaterialPropertyBlockHDRColorIssue.zip" 2. Enter Play Mode Expected res... Read more

2
votes
Fixed

Low performance on some Android devices when using Universal Render Pipe...

Graphics - General

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Mar 31, 2020

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Version/s: 2019.2, 2019.2.17f1

Steps to reproduce: 1. Open and build User-supplied project 2. Notice the fps counter when in-game Expected: FPS is relatively stab... Read more

0
votes
Won't Fix

[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...

Graphics - General

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Jul 10, 2019

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Version/s: 2019.3.0a1, 2019.3.0a9

"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more

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