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0
votes
By Design

Frame Debugger is flickering when changing Game View Scale or moving Gam...

Graphics - General

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Feb 13, 2019

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Version/s: 2017.4.20f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "case_1126668-LSRD2"2. Open Frame Debugger and place it near Game View3. Change Game View ... Read more

0
votes
By Design

Crash on ShaderPropertySheet::UpdateTextureInfo when RenderStaticPreview...

Graphics - General

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Mar 29, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.1f1, 2020.1, 2020.2

Reproduction steps:1. Download QA attached project "case_1231726"2. Delete library3. Open project4. Crash with========== OUTPUTTING ... Read more

0
votes
Fixed

[2019.1][Vulkan][DirectX 11] Using Models with Blend Shapes causes the S...

Graphics - General

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Mar 06, 2019

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Version/s: 2019.1.0a9, 2019.1.0b5

To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity2. Open "SampleScene" scene3. Make sure the current t... Read more

0
votes
Duplicate

[Deferred] Game view gets clipped when scale is under 1 in deferred with...

Graphics - General

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Feb 21, 2019

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Version/s: 2019.2.0a6

Repro steps:1. Open Scene1 from the attached project2. Resize the game view3. Observe the vertical box disappearing4. Change in the ... Read more

0
votes
By Design

Custom surface shader is rendered with wrong HDR color emission values w...

Graphics - General

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Feb 20, 2019

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Version/s: 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the project attached by the user and open "New Scene"2. Open the frame debugger and select the "Draw Mesh C... Read more

0
votes
By Design

Unable to Bind Null Depth Buffer When Using MRT

Graphics - General

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Feb 22, 2019

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Version/s: 2018.3.5f1

Steps:1. Open attached repro project2. Open the scene3. Hit play4. observe console for errors Expected: depth should be optional whe... Read more

0
votes
Fixed

Global snow asset is rendered darker in a player build when Graphic Jobs...

Graphics - General

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Feb 25, 2019

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Version/s: 2017.4.0f1, 2018.3.6f1

How to reproduce:1. Open the attached project2. Go to File -> Build and Run Actual: Snow is rendered darker Reproducible with: 20... Read more

0
votes
By Design

Wrap Mode on Render Texture does not work unless Anti-Aliasing on the Re...

Graphics - General

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Feb 27, 2019

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Version/s: 2018.3.6f1

Steps to reproduce:1. Open attached project "WrapModeOnRenderTextureBug"2. Select "test" render texture in the Project tab3. Set Ant... Read more

4
votes
Duplicate

Optimize Mesh Data Player setting can drastically increase build times

Graphics - General

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Nov 07, 2018

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Version/s: 2018.3.0b9

When the Optimize Mesh Data player setting is turned on. A game build can spend a larger than normal amount of time compiling shader... Read more

0
votes
Not Reproducible

[instability] assetBundleVariant YAML parse issue in HDRP package: Debug...

Graphics - General

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Apr 07, 2020

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Version/s:

Test EditorTests - WindowsEditor (Isolated Packages Verified)Showing issue wih https://artifacts-ui.bf.unity3d.com/proj0-Test_Editor... Read more

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