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0
votes
Fixed

Crash when using GameObject.Destroy(destinationTexture)

Graphics - General

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Nov 17, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached - open the scene "Main Menu" - press play and select New Game - press Create Ser... Read more

0
votes
Won't Fix

[Crash] Out of memory crash entering Play mode. Potentially Scaleform re...

Graphics - General

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Dec 11, 2013

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Version/s: 4.3.1f1

To reproduce: 1. Create a new project 2. Import bug.unitypackage 3. Open RenderingBug scene 4. Enter play mode Expected result: You... Read more

1
votes
Fixed

[MultiMonitor] Display.displays always shows only one display

Graphics - General

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Dec 16, 2013

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Version/s: 4.3.0f4

To reproduce: Make sure you have two or more displays. 1. Open attached project 2. Open scene test 3. Enter play mode 4. Notice how ... Read more

0
votes
Fixed

Unity freezes when declaring a 3D texture 1024x1024x256 or higher

Graphics - General

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Dec 13, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached - open the "TestGame" scene - press play and Unity will freeze - open DataManag... Read more

0
votes
Fixed

Crash due to invalid TransformInfo

Graphics - General

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Nov 16, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached in the user's last reply - open the "test" scene and press play - look straight ... Read more

0
votes
By Design

[MeshRenderer] Transparent line get's rendered

Graphics - General

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Dec 11, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Open attached project 2. Open game.unity scene 3. Look around Expected result: Everything renders correctly Actual... Read more

1
votes
Fixed

OnPreRender & OnPostRender are reversed

Graphics - General

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Dec 16, 2013

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Version/s: 4.3.1f1

Steps to reproduce : - import the project attached - open the test scene - press play and notice the red light is used - open the p... Read more

1
votes
Fixed

Changing mipMapBias does not affect sprite renderer because MaterialProp...

Graphics - General

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Dec 20, 2013

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Version/s: 4.3.1f1

To reproduce: 1) Open the project that I have attached and load 'test' scene 2) Run the scene and move slider in Game view to right ... Read more

0
votes
Fixed

[Emulation] UnityEditor should use the rendering settings of the platfor...

Graphics - General

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Jan 02, 2014

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Version/s: 4.3.3b1

UnityEditor should use the rendering settings of the platform it is used in. The rendering path currently used by the editor shoul... Read more

0
votes
Postponed

Matrix _World2Object is not set correctly with dynamic batching on

Graphics - General

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Nov 25, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open attached project 2. Run scene TEST_mpb 3. Notice that left 3 boxes render incorrectly Read more

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