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Crash on GetRenderPipelineScript when opening a specific project
Reproduction steps: 1. Open the attached project ("1230177.zip") 2. If the project didn't crash, close the project and reopen it Re... Read more
Crash on PackedIntVector::PackInts<unsigned int> when entering play mode...
How to reproduce: 1. Open "PackedIntVector_CRASH.zip" project 2. Open "Lava Demo 2.unity" scene 3. Enter Play mode 4. If Unity didn'... Read more
Not all shadows are rendered with Shadows.RenderShadowMap when GameObjec...
How to reproduce: 1. Open the attached project 2. Open "Instancing Bug" scene 3. Enter the Play Mode 4. Select "Instances B" in the ... Read more
Creating Texture2DArrays with certain formats results in them being chan...
How to reproduce: 1. Open tester-submitted project (Texture2DArray) 2. Drag the 'Array2D.cs' script onto any GameObject 3. Enter Pla... Read more
Hiding objects in the scene view does not work with SRP
If you are not using the built-in renderer i.e. LWRP or HDRP, hiding objects in the scene view does not work. 1. Install Unity 2. C... Read more
Crash when swapping graphics APIs
Repro steps: 1. download this project 2. Open the CatsSushiScene 3. Notice the console error: ```GLSL compilation failed:ERROR: 0:... Read more
Loading a PNG file with Resources.Load<Texture2D> and Texture2D.LoadImag...
To reproduce: 1. Download attached project "PNG Load.zip" and open in Unity 2. Open "test" scene 3. Enter to Play mode 4. Press "Lo... Read more
[XR][Stereo360] Camera.RenderToCubemap() texture has seams
Reproduction steps: 1. Open "test5.zip" project 2. Enter and Exit Playmode 3. Select "equirect" Expected Result: The texture is a ... Read more
Shader fails to compile when Shader header uses non english alphabet cha...
Steps to reproduce: 1. Open User-supplied project 2. Inspect the material Expected: its shader fails to compile. Actual: its shader... Read more
Editor crashes on CullCastersCommon when you walk off the edge in a play...
How to reproduce: 1. Open user's attached project 2. Enter play mode 3. Walk of the edge 4. Wait for few seconds - observe the cras... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture