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0
votes
By Design

AfterForwardOpaque command buffer renders too late when rendering dynami...

Graphics - General

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May 24, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Download and open the attached project2. Open Scene "DemoSceneWater"3. Enter Playmode4. Set "Clouds" to any va... Read more

0
votes
Fixed

[HDRP] Black squares are rendered on objects with HDRP when Texture Qual...

Graphics - General

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Jun 28, 2018

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Version/s: 2018.3.0a3

How to reproduce:1. Download and open attached project "New Unity Project"2. Open Edit/Project Settings/Quality3. In Inspector set R... Read more

0
votes
Won't Fix

High Resolution Sprites flicker in the Build during an animation

Graphics - General

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Jun 10, 2018

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Version/s: 2018.1.1f1

How to reproduce:1. Open the attached project2. Build the project and run it3. Observe the Sprites Expected result: The animations p... Read more

0
votes
Fixed

Sprite Sheet grid artifact appears when clicking drop-down menus

Graphics - General

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Jul 02, 2018

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Version/s: 2018.1.0a6, 2018.2.0b11

How to reproduce:1. Open the attached project2. Select Assets/Sprites sprite sheet3. In the Inspector window, click several times on... Read more

0
votes
By Design

Mipmap generation is different between Unity 2017.* and Unity 2018.*

Graphics - General

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Jul 01, 2018

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Version/s: 2018.1.0f2, 2018.1.6f1

To reproduce: 1. Download attached .zip file "ParticleTrails.zip" and open "ParticleTrail2017" project in Unity2. Open "Main" scene3... Read more

0
votes
Fixed

Setting RGB color values to 1 in Material asset Editor causes them to di...

Graphics - General

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Jul 07, 2018

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Version/s: 2018.1.0a6, 2018.2.0f1

Setting RGB values in a material's color field (such as Albedo color in a material using the Standard shader) to 1 (e.g. R=1, G=1, B... Read more

0
votes
Duplicate

[LWRP] Lightweight rendering with tilemap Bug

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1192 Bug detail:Tiles disappear in game view, when tile is not visible in the scene view Read more

2
votes
Fixed

[LWRP] Rendering not working on LRP in WebGL

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1238 Lightweight render pipeline doesn't render geometry in WebGL. This problem is occuring when built using Unity ... Read more

1
votes
Duplicate

[LWRP] VideoPlayer doesn't work using Lightweight Pipeline

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1310 I have a VideoPlayer with a small video (for a splash), that works perfectly on iOS and Android. If I use the ... Read more

0
votes
By Design

[LWRP] Multiple Cameras causes Post-Processing disappearing

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1356 Setup a scene like a following: 1st CameraDepth: -1Post-Process Layer2nd CameraDepth: 0Clear: Depth OnlyIt exp... Read more