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2
votes
Fixed

[LWRP] Rendering not working on LRP in WebGL

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1238 Lightweight render pipeline doesn't render geometry in WebGL. This problem is occuring when built using Unity... Read more

1
votes
Duplicate

[LWRP] VideoPlayer doesn't work using Lightweight Pipeline

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1310 I have a VideoPlayer with a small video (for a splash), that works perfectly on iOS and Android. If I use the... Read more

0
votes
By Design

[LWRP] Multiple Cameras causes Post-Processing disappearing

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1356 Setup a scene like a following: 1st Camera Depth: -1 Post-Process Layer 2nd Camera Depth: 0 Clear: Depth On... Read more

0
votes
Fixed

[LWRP] A problem with using multiple camera and setting Viewport Rect.

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1454 When using multiple camera and setting Viewport Rect, this problem will occur. Setup a scene like a followin... Read more

2
votes
By Design

CombineMesh() mesh indices regression

Graphics - General

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Apr 18, 2019

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Version/s: 2019.1.0a6, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

Steps to repro: 1. Open QA attached project "CombineMeshIndices.zip" 2. Open repro scene 3. Enter Play Mode 4. Observe console Expe... Read more

0
votes
Won't Fix

Temporary textures do not respect QualitySettings.textureQuality

Graphics - General

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Apr 29, 2019

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Version/s: 2019.2

The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). ... Read more

0
votes
Not Reproducible

[LWRP] UV Set for LW shader

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1534 What happened? I cannot find the UV Set setting for LW Shaders. Is it possible to have Animated Scrolling tex... Read more

0
votes
By Design

[LWRP] WaterTile.cs Camera.current null exception.

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1541 What happened? In WaterTile.cs ( From Standard Assets/Environment ) when rendering the Game view, the functio... Read more

0
votes
By Design

[LWRP+Shadergraph] Shader graphs with transparent surface type do not re...

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1592 What happened? Custom shader (shader graph) with a master node's surface type set to transparent, set to a ma... Read more

0
votes
By Design

[LWRP] Normal map not applied in build when material is built on the fly

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1601 What happened? Normal map of materials created on the fly shows up in the Editor but not in the build. Read more

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