Search Issue Tracker

0
votes
Not Reproducible

Texture's alpha quality in 5.5 is significantly lower than 5.3 Unity ver...

Graphics - General

-

Feb 11, 2017

-

Version/s: 5.5.0p3

Reproduction steps:1. Open the attached project "Test 5.5.zip" with Unity 5.5;2. Take a look at the noise;3. Open the " Alpha On 5_3... Read more

0
votes
Fixed

[Metal] Unable to access Texture2DArray from compute shader

Graphics - General

-

Jul 05, 2017

-

Version/s: 2017.1.0f1

Reproduction steps:1. Open the attached project.2. Make sure Editor is running with Metal graphics API.3. Play and stop the scene.- ... Read more

0
votes
Fixed

[OSX][GLCORE] Setting aspect ratio in game view, throws OpenGL Error in ...

Graphics - General

-

Oct 21, 2015

-

Version/s: 5.3.0a2

Steps: 1. Open any project.2. In game view click "Free Aspect" and change it3. BRACE YOURSELF, error is coming... Read more

0
votes
Not Reproducible

Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...

Graphics - General

-

Nov 16, 2016

-

Version/s: 5.4.1p4

Steps to reproduce:1. Download an open attached project "DTM.zip"2. Open scene DTM and play it3. Move scene view around Actual resul... Read more

0
votes
Fixed

[OpenGL] Crash when rendering modified meshes to RenderTexture

Graphics - General

-

Mar 13, 2015

-

Version/s: 5.0.0f2

Steps to reproduce : - start Unity using in OpenGL mode- import the project attached- open the scene- press play and Unity will cras... Read more

0
votes
Fixed

Importing a grayscale image as single channel with low quality setting t...

Graphics - General

-

Sep 14, 2016

-

Version/s: 5.5.0b3

Steps to reproduce: 1. Open attached project2. Clear console3. Select "portrait_adam" in assets- NullReferenceException is thrown3. ... Read more

0
votes
By Design

Mesh UV's get corrupted in Player

Graphics - General

-

May 20, 2016

-

Version/s: 5.3.5f1

Built scenes display some meshes incorrectly due to UV's getting corrupted. No issue visible when in Editor mode. Steps to reproduce... Read more

4
votes
Fixed

Meshes drawn with Graphics.DrawMesh disappear while pausing

Graphics - General

-

Jan 06, 2016

-

Version/s: 5.3.1f1

In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more

0
votes
Fixed

SetResolution causes black screen, incorrect rendering in DX11 and disap...

Graphics - General

-

Sep 26, 2015

-

Version/s: 5.2.1f1

1. SetResolution regressions/issues in DX9 & DX11 in 5.22. DX9 has disappearing UI in 5.2 on resolution change (related to anoth... Read more

0
votes
Fixed

Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory

Graphics - General

-

Jun 09, 2017

-

Version/s: 5.6.1f1

How to reproduce:1. Open user provided project2. Build standalone or to mobile device3. Inspect heap memory Expected behaviour: Usin... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.