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Higher resolution Texture3D allocation takes an unreasonable amount of time
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Press "L" to create a Texture3D Expected result: cre... Read more
[Prefab Mode] Ambient light does not affect gameObjects in Prefab Mode
To reproduce:1. Open 'smallRepro' project2. Open '-- test pet' scene3. Notice that 'Mine Rock' prefab's model is affected by ambient... Read more
AfterForwardOpaque command buffer renders too late when rendering dynami...
Steps to reproduce:1. Download and open the attached project2. Open Scene "DemoSceneWater"3. Enter Playmode4. Set "Clouds" to any va... Read more
[HDRP] Black squares are rendered on objects with HDRP when Texture Qual...
How to reproduce:1. Download and open attached project "New Unity Project"2. Open Edit/Project Settings/Quality3. In Inspector set R... Read more
High Resolution Sprites flicker in the Build during an animation
How to reproduce:1. Open the attached project2. Build the project and run it3. Observe the Sprites Expected result: The animations p... Read more
Sprite Sheet grid artifact appears when clicking drop-down menus
How to reproduce:1. Open the attached project2. Select Assets/Sprites sprite sheet3. In the Inspector window, click several times on... Read more
Crashes on GfxDevice::ComputeSkinning() when clearing a mesh in OnApplic...
How to reproduce:1. Open attached project2. Enter the Play Mode3. Quit the Play Mode Reproducible with: 2019.1.0a11, 2019.1.7f1, 201... Read more
The smaller mipmaps will contain garbage when Texture Streaming and Crun...
To reproduce:1. Open the user's attached project2. Make sure all the textures have both Streaming and Compression enabled3. Build an... Read more
[LWRP] Lightweight rendering with tilemap Bug
SRP Repo: Issue #1192 Bug detail:Tiles disappear in game view, when tile is not visible in the scene view Read more
[LWRP] Rendering not working on LRP in WebGL
SRP Repo: Issue #1238 Lightweight render pipeline doesn't render geometry in WebGL. This problem is occuring when built using Unity ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping