Search Issue Tracker

0
votes
Fixed

Crash in Standalone build's shadow rendering when using graphics jobs

Graphics - General

-

Sep 19, 2018

-

Version/s: 2018.2.5f1

To reproduce: 1. Open users project attached (MyTestProjectCrash.zip) 2. Build and run for Standalone Expected: build is launched s... Read more

0
votes
By Design

Sprite Mask does not scale with the Tile Size when using Tiled Draw Mode...

Graphics - General

-

Jun 19, 2018

-

Version/s: 2018.1.0f2

How to reproduce: 1. Open the user-submitted Project 2. Click on the "tile" Object in the Hierarchy 3. In the Inspector WIndow -> Sp... Read more

0
votes
Fixed

Crash on "PackTextureAtlas" when creating an atlas of zero pixels Textur...

Graphics - General

-

Jun 20, 2018

-

Version/s: 2018.1.0f2

Steps to reproduce: 1. Open user attached project 2. Play the scene - Unity crashes at this point Expected result: unity should n... Read more

0
votes
Fixed

[GLES3] Post process anaglyph shader doesn't render

Graphics - General

-

Jun 11, 2018

-

Version/s: 2018.1.0b7, 2018.1.3f1

Reproduction steps: 1. Open the attached project. 2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavio... Read more

0
votes
By Design

Cannot enable Emission when using Material EnableKeyword

Graphics - General

-

Jun 09, 2018

-

Version/s: 2018.1.1f1

How to reproduce: 1. Open user's project 2. Go to Assets > Test, it should create material The material in Project Explorer looks gr... Read more

0
votes
Fixed

Volumetric 3D Textures exhibit incorrect interpolation when rendering to...

Graphics - General

-

Jun 09, 2018

-

Version/s: 2018.2.0a6, 2018.2.0b7

How to reproduce: 1. Open the "Main" scene in the attached "1047517_repro.zip" project 2. Enter the Play mode Expected result: Smoo... Read more

0
votes
Fixed

Textures are corrupted in build when using DirectX 12 with Graphics Jobs...

Graphics - General

-

Jun 21, 2018

-

Version/s: 2018.2.0b9

To reproduce: 1. Open user's attached project 2. Build and run Expected: textures are not corrupted (check correct result in Editor... Read more

0
votes
Fixed

[URP] [Regression] CommandBuffer name is always CommandBuffer.Execute on...

Graphics - General

-

Sep 12, 2019

-

Version/s: 2019.3.0a10, 2019.3.0b3, 2020.1.0a1

Steps: 1. Open attached project 2. Open repro scene 3. Hit play ->Game View is black, which is expected 4. Open frame debugger, enab... Read more

0
votes
By Design

Alpha channel is corrupted when using RenderTexture on Metal and OpenGL

Graphics - General

-

Sep 17, 2018

-

Version/s: 2018.2.7f1

Steps: 1. Open user's attached project ("Render Texture Test Project.zip") 2. Change Graphics API to Metal or OpenGL 3. Build and Ru... Read more

1
votes
Won't Fix

Higher resolution Texture3D allocation takes an unreasonable amount of time

Graphics - General

-

Jun 25, 2018

-

Version/s: 2018.1.0f2

Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Press "L" to create a Texture3D Expected result:... Read more