Search Issue Tracker
Crash in Standalone build's shadow rendering when using graphics jobs
To reproduce: 1. Open users project attached (MyTestProjectCrash.zip) 2. Build and run for Standalone Expected: build is launched s... Read more
Sprite Mask does not scale with the Tile Size when using Tiled Draw Mode...
How to reproduce: 1. Open the user-submitted Project 2. Click on the "tile" Object in the Hierarchy 3. In the Inspector WIndow -> Sp... Read more
Crash on "PackTextureAtlas" when creating an atlas of zero pixels Textur...
Steps to reproduce: 1. Open user attached project 2. Play the scene - Unity crashes at this point Expected result: unity should n... Read more
[GLES3] Post process anaglyph shader doesn't render
Reproduction steps: 1. Open the attached project. 2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavio... Read more
Cannot enable Emission when using Material EnableKeyword
How to reproduce: 1. Open user's project 2. Go to Assets > Test, it should create material The material in Project Explorer looks gr... Read more
Volumetric 3D Textures exhibit incorrect interpolation when rendering to...
How to reproduce: 1. Open the "Main" scene in the attached "1047517_repro.zip" project 2. Enter the Play mode Expected result: Smoo... Read more
Textures are corrupted in build when using DirectX 12 with Graphics Jobs...
To reproduce: 1. Open user's attached project 2. Build and run Expected: textures are not corrupted (check correct result in Editor... Read more
[URP] [Regression] CommandBuffer name is always CommandBuffer.Execute on...
Steps: 1. Open attached project 2. Open repro scene 3. Hit play ->Game View is black, which is expected 4. Open frame debugger, enab... Read more
Alpha channel is corrupted when using RenderTexture on Metal and OpenGL
Steps: 1. Open user's attached project ("Render Texture Test Project.zip") 2. Change Graphics API to Metal or OpenGL 3. Build and Ru... Read more
Higher resolution Texture3D allocation takes an unreasonable amount of time
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Press "L" to create a Texture3D Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion