Search Issue Tracker
By Design
Votes
0
Found in
2018.1.1f1
Issue ID
1047349
Regression
No
Cannot enable Emission when using Material EnableKeyword
How to reproduce:
1. Open user's project
2. Go to Assets > Test, it should create material
The material in Project Explorer looks green like it has Emission enabled.
3. Select "TestMaterial" in Project Window.
In some versions, green color in Project Window disappears, in some, it doesn't, but Emission was not enabled.
Expected result: You can enable Emission through the code.
Actual result: You cannot enable Emission through the code.
Reproducible with - 2018.3.0a3, 2018.2.0b9, 2018.1.6f1, 2017.4.6f1, 2018.2.3p1, 2017.1.4p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment