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Objects in scene are not batched together even if they are set to Static...
Reproduction steps: 1. Open the attached project "sorting.zip"; 2. Open the Test scene; 3. Open the Frame debugger and run it on thi... Read more
[2019.1][Vulkan][DirectX 11] Using Models with Blend Shapes causes the S...
To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity 2. Open "SampleScene" scene 3. Make sure the curren... Read more
Crash on "PackTextureAtlas" when creating an atlas of zero pixels Textur...
Steps to reproduce: 1. Open user attached project 2. Play the scene - Unity crashes at this point Expected result: unity should n... Read more
Texture2D creation fails and throws unintuitive error message when using...
How to reproduce: 1. Open Tester-submitted project (TextureInitFail.zip) 2. Open "SampleScene.unity" scene 3. Play the scene 4. Obse... Read more
[HDRP][Win] editor crashes on starting new HD RP project from template
-e: see title --works in 2018.2b9, doesn't work in 2018.3a1 and a2 --also works on OSX with 2018.3a1 and a2 -repro: --start 2018.3... Read more
Using Typeless D3D11 32 bit texture formats results in errors
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode in VR Result: Unsupported texture format 0x1B in th... Read more
Adding another Camera to the Scene causes incorrect Depth Buffer to be a...
Reproduction steps: 1. Open the attached project "Bug Test.zip"; 2. Open the ssdecals.unity scene; 3. Observe the Scene view; 4. En... Read more
[Graphics] Selection outline color differs between linear and gamma colo...
[Graphics] Selection outline color differs between linear and gamma colour space for the same values. Reproduction steps: 1. Select... Read more
Crash on build exit that is using Post Processing Stack V2
How to reproduce: 1. Open user-submitted project (EmptyProject.zip) 2. Build the project and run 3. Press ALT+F4 to exit Expected r... Read more
RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No ...
How to reproduce: 1. Open attached Unity project 2. Select "Scripts" gameobject. 3. In "Sort Order Changer" component select "No Dis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"