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Sprite masks do not mask in RenderTextures
How to reproduce: 1. Download attached project file and open scene 'scene' 2. Select Gameobject 'Main Camera (1)' 3. Make sure the s... Read more
Image icons in Project window isn't affect by Color Space change
Steps to reproduce: 1. Download 1004946_repro.zip 2. Scale up Project window icons using slider in bottom right corner 3. Open Playe... Read more
Editor crashes at GraphicsCaps::FindUploadFormat when changing texture's...
Steps to reproduce: 1. Download 1005509_repro.zip 2. In player setting set color space to Linear 3. Select texture 4. Set Inspector ... Read more
Open LookDev window spams NullReferenceException errors when there is no...
To reproduce: 1. In a new scene, set Main Camera's tag to Untagged 2. Open the LookDev window 3. Observe the console Expected: Loo... Read more
Unable to set the render target of a camera to the back buffer via a Com...
How to reproduce: 1. Open attached project "RenderTargetCommandBufferTest.zip" and scene "SampleScene" 2. Enter Play mode 3. Observ... Read more
ScreenCapture.CaptureScreenshotAsTexture grabs active window instead of ...
Steps to reproduce: 1. Download attached project 2. Open SampleScene (Asstets->Scenes) 3. Select "Directional Light" game object in ... Read more
Editor crashes at ImageFilters::BlitMultiTap when stepping into Graphics...
Steps to reproduce: 1. Download 1004159_repro.zip and open "Test" scene 2. Enter play mode 3. Editor crashes Results: Editor crashe... Read more
[Grahics-General] The font name is not getting updated, on changing "Fon...
The font name is not getting updated, on changing "Font Names" property from the inspector. Steps to repro: 1. Open attached projec... Read more
Text Mesh Pro doesn't compile using .NET Standard 2.0
To reproduce: 1. In a new project, install Text Mesh Pro 1.2.1 2. Change scripting runtime to .NET 4.x 3. Change API compatibility ... Read more
[Graphics-General] The font doesn't reset on clicking reset option from ...
The font doesn't reset on clicking reset option from the inspector. Steps to repro: 1. Open attached project > Select "Smart" font... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP