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Editor crashes at GraphicsCaps::FindUploadFormat when changing texture's...
Steps to reproduce:1. Download 1005509_repro.zip2. In player setting set color space to Linear3. Select texture4. Set Inspector to D... Read more
Can't assign a cube render texture as a cookie to a point light
Steps to reproduce:- Open "Test" Scene in attached project- Select the point light- Try to assign "Cookie_Cube_RT" in the Cookie fie... Read more
[Graphics] Certain Graphics commands (SetViewport) only get applied to t...
BY DESIGN:Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support cl... Read more
Material shader is not applied properly when drawing geometry using Grap...
To reproduce:1. Open project2. Play scene Expected: second identical sphere will be drawnActual: white unlit sphere is drawn Reprodu... Read more
IMGUI elements are brighter in the Scene View when Color Space is set to...
To reproduce: 1. Open the project, attached by the user (New Unity Project.zip)2. Observe the button in the Scene View Expected: Lin... Read more
"Streaming mipmaps priority" field description is not readable in inspector
"Streaming mipmaps priority" field displays incomplete information in inspector. Steps to reproduce : 1) Import any texture.2) Selec... Read more
PreviewRenderUtility.camera.backgroundColor doesn't have any effect on t...
Steps to reproduce:1. Download 1176854_repro.zip2. From Toolbar open My custom Tools -> PreviewRenderUtility Test3. In the newly ... Read more
Culled reflections of Objects with Pixel-lit Shaders have artifacts when...
How to reproduce:1. Open the attached "TestFor1065588.zip" project2. Rotate the Scene view upwards slightly3. Notice the artifacts o... Read more
Image icons in Project window isn't affect by Color Space change
Steps to reproduce:1. Download 1004946_repro.zip2. Scale up Project window icons using slider in bottom right corner3. Open PlayerSe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject