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Light probe group remains visible even after deleting it
Version tested: 2019.3.0f6 + 7.2.0 NOTE: Reproduces also on built in. Make sure to disable Auto Generate Lighting Steps to reprodu... Read more
Can't assign a cube render texture as a cookie to a point light
Steps to reproduce: - Open "Test" Scene in attached project - Select the point light - Try to assign "Cookie_Cube_RT" in the Cook... Read more
[Graphics] Certain Graphics commands (SetViewport) only get applied to t...
BY DESIGN: Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support c... Read more
Material shader is not applied properly when drawing geometry using Grap...
To reproduce: 1. Open project 2. Play scene Expected: second identical sphere will be drawn Actual: white unlit sphere is drawn Re... Read more
IMGUI elements are brighter in the Scene View when Color Space is set to...
To reproduce: 1. Open the project, attached by the user (New Unity Project.zip) 2. Observe the button in the Scene View Expected: ... Read more
"Streaming mipmaps priority" field description is not readable in inspector
"Streaming mipmaps priority" field displays incomplete information in inspector. Steps to reproduce : 1) Import any texture. 2) S... Read more
IndirectArgs do not bind properly when using DX12
Steps to reproduce: 1. Open user-supplied project 2. Run the Scene with DX11 - no cubes are rendered 3. Run the Scene with DX12 Exp... Read more
Activated second display is not rendering when running the project in St...
To reproduce: 1. Open attached project "physicsRaycasterBug.zip" 2. Build for Standalone and run 3. When ran, observe results with d... Read more
[HD RP] WebGL build fails with "Texture2DArray is not supported on this ...
-e: see title, errors are thrown so once you wade through them you know what it fails with, but should this be supported or not? -r... Read more
All about bugs
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