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Mipmaps on normal map textures are more bluish when fadeout is enabled
Steps to reproduce:1. Open user attached project2. Select the 'bugged-fadeout-normals'3. Run through the mipmaps4. Notice that it fa... Read more
Texture Type changes are ignored in 2018.2
To reproduce:1. Open project2. Select 'WarningSign'3. Change its texture type in inspector, apply changes Expected vs Actual: change... Read more
R8 and RG16 doesn't work for ConvertTexture() as a destination format
Steps:1. Open repro scene and hit play2. Observe R8 and RG16 are rendering some artifacts Please see picture in comment for actual a... Read more
SkinnedMeshRender with blend shapes gives "Thread group size must be abo...
Reproduction steps:1. Open the attached project named "Case_1121794"2. Try to move the "ExampleScene" object in the Sample scene3. O... Read more
Cannot enable Emission when using Material EnableKeyword
How to reproduce:1. Open user's project2. Go to Assets > Test, it should create materialThe material in Project Explorer looks gr... Read more
[Metal] Shader does not work on Metal and does not produce any errors or...
Steps to reproduce:1. Open “MetalBug.zip” Unity project2. Double-click on “Cube” object in Hierarchy to focus it in Scene view Expec... Read more
[Metal] ScreenCapture.CaptureScreenshotAsTexture yields a transparent te...
Reproduction steps:1. Open the attached project.2. Go to 'File > Build Settings > Player Settings'.3. Check the 'Metal Editor ... Read more
After reimporting fbx asset warning appears in console and it's metafile...
Reproduction steps:1. Download user's project and open in Unity2. From folder of the project open the "BambooTree.fbx.meta" (with no... Read more
[HD SRP] Memory leak when in play mode when both game and scene views ar...
To reproduce:1. Open attached project (or create new project using High Definition - Preview template) with 2018.1.0b5.2. Make sure ... Read more
'Selection Outline' causing scene view to look completely different comp...
Steps to reproduce:1. Open QA attached project2. Compare scene view to game view while toggling 'Selection Outline' (Scene view ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject