Search Issue Tracker

0
votes
Won't Fix

Mesh.RecalculateNormals() produces seams on Sphere mesh

Graphics - General

-

Jun 07, 2017

-

Version/s: 5.6.0f3

Reproduction steps: 1. Open attached project 2. Observe Sphere game object in scene view 3. Press play 4. Observe Sphere game object... Read more

0
votes
Fixed

Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory

Graphics - General

-

Jun 09, 2017

-

Version/s: 5.6.1f1

How to reproduce: 1. Open user provided project 2. Build standalone or to mobile device 3. Inspect heap memory Expected behaviour: ... Read more

2
votes
Fixed

The game crashes on standalone build when using graphics jobs with a bun...

Graphics - General

-

May 18, 2017

-

Version/s: 5.6.0p4

Reproduction steps: 1. Open project attached (Crash Particle.zip) 2. Make a build 3. Play it. 4. Press A to enable particles. Expec... Read more

0
votes
Fixed

Sprite Mode is blank after changing texture type via script

Graphics - General

-

Jun 16, 2017

-

Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by the tester (blankSpriteMode.zip) 2. Import some kind of PNG image 3. Rename it "imag... Read more

0
votes
Won't Fix

'Selection Outline' causing scene view to look completely different comp...

Graphics - General

-

Feb 03, 2018

-

Version/s: 5.6.4f1

Steps to reproduce: 1. Open QA attached project 2. Compare scene view to game view while toggling 'Selection Outline' (Scene view ->... Read more

0
votes
Fixed

[Vulkan] Texture loaded using Texture2D.Load has purple tint when using ...

Graphics - General

-

Jul 31, 2017

-

Version/s: 5.6.2p3

When using linear color space textures loaded using Texture2D.Load has a purple tint. They look fine when using gamma color space or... Read more

6
votes
By Design

CUDA Graphics Interop fails in the Native Plugin when using RenderTexture

Graphics - General

-

Jun 27, 2017

-

Version/s: 5.6.1f1

To reproduce: 1. Open attached project; 2. Open "CudaTest" scene; 3. Enter Play mode; -notice there is CUDA error thrown in the Cons... Read more

0
votes
Fixed

Camera Viewport Rect and Depth causes rendering issues with multiple Cam...

Graphics - General

-

Jun 23, 2017

-

Version/s: 5.6.1p2

A regression since 5.6. The first Camera has Clear Flags set to Skybox. The second and third Camera has Clear Flags set to Depth on... Read more

0
votes
By Design

[Metal] Mesh Topology is not rendered and errors are spammed when using ...

Graphics - General

-

Jun 26, 2017

-

Version/s: 5.6.1f1

How to reproduce: 1. Open the attached users project "ComputeShaderBug" and "ComputeShaderBug" scene 2. Open the "ComputeShaderBugBe... Read more

0
votes
By Design

Runtime-created textures do one pointless texture data upload (problem f...

Graphics - General

-

Jun 13, 2017

-

Version/s: 5.6.1f1

For textures that are created at runtime from scripts, it seems that at the texture constructor time the data (which does not even e... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.