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Mesh.RecalculateNormals() produces seams on Sphere mesh
Reproduction steps:1. Open attached project2. Observe Sphere game object in scene view3. Press play4. Observe Sphere game object in ... Read more
Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory
How to reproduce:1. Open user provided project2. Build standalone or to mobile device3. Inspect heap memory Expected behaviour: Usin... Read more
The game crashes on standalone build when using graphics jobs with a bun...
Reproduction steps:1. Open project attached (Crash Particle.zip)2. Make a build3. Play it.4. Press A to enable particles. Expected r... Read more
Sprite Mode is blank after changing texture type via script
To reproduce: 1. Open the project, attached by the tester (blankSpriteMode.zip)2. Import some kind of PNG image3. Rename it "image"4... Read more
'Selection Outline' causing scene view to look completely different comp...
Steps to reproduce:1. Open QA attached project2. Compare scene view to game view while toggling 'Selection Outline' (Scene view ->... Read more
[Vulkan] Texture loaded using Texture2D.Load has purple tint when using ...
When using linear color space textures loaded using Texture2D.Load has a purple tint. They look fine when using gamma color space or... Read more
CUDA Graphics Interop fails in the Native Plugin when using RenderTexture
To reproduce:1. Open attached project;2. Open "CudaTest" scene;3. Enter Play mode;-notice there is CUDA error thrown in the Console ... Read more
Camera Viewport Rect and Depth causes rendering issues with multiple Cam...
A regression since 5.6.The first Camera has Clear Flags set to Skybox.The second and third Camera has Clear Flags set to Depth only.... Read more
[Metal] Mesh Topology is not rendered and errors are spammed when using ...
How to reproduce:1. Open the attached users project "ComputeShaderBug" and "ComputeShaderBug" scene2. Open the "ComputeShaderBugBeha... Read more
Runtime-created textures do one pointless texture data upload (problem f...
For textures that are created at runtime from scripts, it seems that at the texture constructor time the data (which does not even e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS