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Unity crashes when loading a scene with a specific project at PrepareRen...
Steps to reproduce:1. Open the attached project2. Open the Startup.unity scene3. Play the scene (when Mixed Reality Portal is on. Si... Read more
MaterialPropertyBlock.SetTexture does not apply texture to mesh drawn wi...
Steps to reproduce:1. Open attached “DrawMeshIntanced.zip” Unity project2. Open “Main” scene3. Enter Play mode Expected results:Mate... Read more
[HDRP][Metal] One of the planes in 'Displacement Mapping With Depth Offs...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
[HDRP][Metal] Transparent cube in 'Generic scene' test has pixely artefacts
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
[HDRP][Metal] The fog in SkyFogTest doesn't affect the cubes, they are n...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
[HDRP] Transparent objects are sort of cut-off at the edges of the window
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
Animator.Update and Camera.Render are producing some poses to have disco...
Reproduction steps:1. Download user's project and open in Unity2. Delete the imposteralbedo and imposternormal in Assets3. Press Ren... Read more
[Metal] Crash or freeze instead of error message using old asset bundle
Reproduction steps:1. Open the attached project.2. Open and play the LoadTest scene. Actual behavior:- The editor will freeze/crash.... Read more
Mesh Filters within Blender files are not recognized in Cloud Builds mak...
Steps to reproduce:1. Open QA's attached project2. Open scene "1" in Assets folder3. Add the opened scene to the Build Settings4. Pu... Read more
[Graphics] Shadows for point lights are rendered with artifacts when gra...
Shadows for point lights are rendered with artifacts when graphics API is set to metal. Steps to reproduce : 1. Create a new project... Read more
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