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Built-in shaders with alpha blending ignore blending when rendering to a...
Steps to reproduce: 1. Download and open the attached project 2. Look at the game view Expected result: checkerboard texture shoul... Read more
Unity crashes when loading a scene with a specific project at PrepareRen...
Steps to reproduce: 1. Open the attached project 2. Open the Startup.unity scene 3. Play the scene (when Mixed Reality Portal is on.... Read more
MaterialPropertyBlock.SetTexture does not apply texture to mesh drawn wi...
Steps to reproduce: 1. Open attached “DrawMeshIntanced.zip” Unity project 2. Open “Main” scene 3. Enter Play mode Expected results... Read more
[HDRP][Metal] One of the planes in 'Displacement Mapping With Depth Offs...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
[HDRP][Metal] Transparent cube in 'Generic scene' test has pixely artefacts
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
[HDRP][Metal] The fog in SkyFogTest doesn't affect the cubes, they are n...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
Crash on Material::SetFloat after calling Graphics.Blit()
How to reproduce: 1. Open the "Graphics_Blit_Crash.zip" project 2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene 3. R... Read more
[LWRP] Rendering not working on LRP in WebGL
SRP Repo: Issue #1238 Lightweight render pipeline doesn't render geometry in WebGL. This problem is occuring when built using Unity... Read more
Discrepancy between render texture and camera dimensions
Steps to reproduce: 1. Open user attached project 2. Switch to 16:9 aspect ratio 3. "SetPixels32 called with invalid number of pixe... Read more
Mesh Filters within Blender files are not recognized in Cloud Builds mak...
Steps to reproduce: 1. Open QA's attached project 2. Open scene "1" in Assets folder 3. Add the opened scene to the Build Settings 4... Read more
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