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0
votes
Not Reproducible

SkinnedMeshRenderer.SetPropertyBlock() does not set Color consistently w...

Graphics - General

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May 21, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "TestSkinMeshPropertyBlock.zip" Project 2. Enter Play Mode 3. Obse... Read more

1
votes
Won't Fix

Higher resolution Texture3D allocation takes an unreasonable amount of time

Graphics - General

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Jun 25, 2018

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Version/s: 2018.1.0f2

Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Press "L" to create a Texture3D Expected result:... Read more

0
votes
Fixed

MaterialPropertyBlock.SetTexture does not apply texture to mesh drawn wi...

Graphics - General

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Jan 16, 2018

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Version/s: 2017.3.0a1, 2017.3.0f3

Steps to reproduce: 1. Open attached “DrawMeshIntanced.zip” Unity project 2. Open “Main” scene 3. Enter Play mode Expected results... Read more

0
votes
Fixed

.PSD file has black texture when imported to Unity Editor

Graphics - General

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Dec 21, 2017

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Version/s: 2017.3.0f3

To reproduce: 1. Open Unity and create new 3D project 2. Import "LW_Tex_Sidewalk_Corner_Broken_Details.psd" to your project Expect... Read more

0
votes
By Design

Calling "CommandBuffer.EndSample" after "ScriptableRenderContext.Submit"...

Graphics - General

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Oct 13, 2017

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Version/s: 2017.1.1f1

Reproduction steps: 1. Open "CommandBuffer.EndSample after Submit bug.zip" project* 2. "Window" -> "Frame Debugger" -> "Enable" 3. ... Read more

0
votes
Not Reproducible

[macOS][Metal] Objects are rendered lighter on the Editor when 'Metal Ed...

Graphics - General

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Oct 30, 2017

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Version/s: 2017.2.0f2

Objects appear lighter when Metal support is used in the Editor. Steps to reproduce: 1) Open the attached project. 2) Make sure Gam... Read more

0
votes
Not Reproducible

[macOS][Metal][Deferred] Skybox sometimes flickers when projector is pre...

Graphics - General

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Jan 10, 2018

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Version/s: 2018.1.0b2

Steps to reproduce: 1. Open attached project "Skybox_new.zip" 2. Open scene "test" 3. Build project 4. Run it on highest allowed re... Read more

0
votes
Fixed

Frustum culling is incorrect when using a custom culling matrix

Graphics - General

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May 21, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "cullingbug.zip" and scene "main" 2. Enter Play mode 3. In Hierarchy window, select "Mai... Read more

0
votes
By Design

[Deferred Rendering] Material will not use Reflection Probes when Render...

Graphics - General

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Mar 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "Case_1136368_reproProject.zip" 2. Open "SampleScene" scene (in "Scenes" folder) 3. Selec... Read more

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