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"Assertion failed" errors appear when an object is created and set to be...
To reproduce: 1. In a new project, create a cube 2. Set the Cube as static 3. Observe the console Expected: no assertion errors ar... Read more
[DX12 Editor] Resizing Game View is broken and cause crash
Steps: 1. Make a new project 2. In Player settings, change windows API settings to DX12 3. Make sure the editor is using DX12 4. Res... Read more
[DX12] Switching API from DX11 to DX12 cause crash
Steps: 1. Open repro project 2. Open Main scene, hit Play, then Stop 3. Go to Player settings, remove DX12 from the Windows API list... Read more
B10G11R11 cannot be used a source for async readback
please ignore initial repro project and use TestReadback.zip attached later *somewhere deep inside LWRP we decide to use this forma... Read more
[TextMeshPro] Selecting text in a Rotating TextMesh Pro InputField is w...
How to reproduce: 1. Open given Unity project 2. Enter "ReproScene" scene 3. Enter Play Mode 4. Select some text in the Unity InputF... Read more
[Rendering Layer] Preview windows is using layer 31. However this is a u...
Editor preview window is using layer 31 as in internal layer. However this is clashing with the fact that layer 31 is a valid user d... Read more
UGUI Mask shows inaccurate visual artifacts when using compressed textures
How to reproduce: 1. Open given Unity project 2. Open a Sample scene 3. Enter play mode --An unwanted mask will appear larger than n... Read more
[Mobile Vulkan Mali] Meshes are not rendered in Android Player on Samsun...
Prerequisites: Samsung Galaxy S7 Edge device with ARM Mali GPU. Steps to repro: 1. Open attached project and 'TestScene' scene; 2.... Read more
Importing tinted materials with textures from SketchUp results in albedo...
Reproduction steps: 1. See image "SketchUpMaterialBug2.PNG" 2. See image "SketchUpMaterialBug1.PNG" 3. Open "TestSketchUpMaterial.z... Read more
[Android Adreno] [Vulkan] Rendering MotionVector from MeshRenderers gene...
Steps: 1. Build Android Vulkan Player with repro project 2. Run it on Android Vulkan device (Adreno GPU e.g. Google Pixel 2) 3. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template