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0
votes
Fixed

TextRenderingPrivate::TextMesh::ApplyToMesh crashes on Scene load

Graphics - General

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Oct 13, 2017

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Version/s: 2017.1.2f1

To reproduce: 1. Download attached project "JAMES.zip" and open in Unity 2. Open "Main" scene Expected Result: Unity Editor succes... Read more

0
votes
Fixed

PSD containing pixels of varying transparency but none fully transparent...

Graphics - General

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Sep 04, 2017

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Version/s: 5.6.2f1

Warning: this was not reproduced on 2018.1.0a1, but I wanted to let the development team know about it in case it's something import... Read more

0
votes
Fixed

'The texture wasn't created with the UAV usage flag set' error is throw...

Graphics - General

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Mar 30, 2020

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Version/s: 2018.4, 2019.3.2f1, 2019.4, 2020.1

How to reproduce: 1. Open the attached 'project-1231790.zip' project 2. Load the 'Main Scene' scene 3. In the Hierarchy window selec... Read more

0
votes
Won't Fix

Converting texture from ASTC format to RGBA32 drops quality when using G...

Graphics - General

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Dec 11, 2018

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Version/s: 2017.1.0p5, 2017.1.0a1, 2017.2.0a1, 2017.3.0a1, 2017.4.0f1, 2018.1.0a1, 2018.2.0a1

How to reproduce: 1. Open the attached project 2. Open the "0" scene 3. Go to File -> Build settings and switch platform to Andro... Read more

0
votes
Fixed

[HDRP|Template] Directional Light and Camera properties do not reset in ...

Graphics - General

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Mar 20, 2018

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Version/s: 2018.1.0b12

Direction Light, Camera and ReflectionProbe properties do not reset in "High End RP Template" project. Steps to reproduce: 1) Crea... Read more

0
votes
Not Reproducible

Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...

Graphics - General

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Oct 17, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip) 2. Open the "scene" scene 3. Enter Play mode 4. P... Read more

0
votes
Won't Fix

[Vulkan] In-Game graphical glitch when CameraClearFlags set to "Don't cl...

Graphics - General

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Oct 17, 2017

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Version/s: 2017.2.0f3

How to reproduce: 1. Open any project 2. Set Main Camera > Clear Flags to "Don't clear" 3. Create a 3D object 4. Add Vulkan to Graph... Read more

0
votes
Fixed

OpenEXR alpha incorrect when Build platform is set to Android

Graphics - General

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Sep 20, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Load attached project "OpenEXR-repro" 2. Load scene "main" 3. Set Build platform to Android Actual result: t... Read more

2
votes
By Design

[Metal] Compute Shader Buffer returns zeroes with MSAA disabled using Ca...

Graphics - General

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Oct 18, 2017

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Version/s: 2017.3.0b4

Reproduction steps: 1. Open the attached project. 2. Open the 'testScene'. 3. Select 'Main Camera' game object and uncheck 'Allow MS... Read more

0
votes
Fixed

Crash on generating lighting in a scene with meshes that doesn't have UVs

Graphics - General

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Jun 07, 2020

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Version/s: 2018.4, 2018.4.20f1

Reproduction steps: 1. Open the project attached by the user 2. Open "chillroom broken" 3. Click "Generate Lighting" in the Lighting... Read more

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