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Crash when clicking Baked Lightmap dropdown arrow in Mesh Renderer
Steps to reproduce: 1. In a new project, create a cube2. Set the new cube as static3. In the Mesh Renderer, in Lightmap Settings sec... Read more
[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...
How to reproduce:1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene2. Enable "Main Camera" GameObject... Read more
Texture thumbnails in Project window and Terrain inspector are darkened ...
Steps to reproduce:1. Open user attached project2. Open Terrain inspector and select Paint tool3. Go to Player Settings4. Switch bet... Read more
ComputeShader ThreadGroupX access violation causes an Editor crash in Ki...
Steps to reproduce:1. Download and open the attached project(ShaderTests.zip)2. Open scene Grass Result: crash Reproduced on 5.5.4p2... Read more
Infinite Console warnings in Edit Mode cause Memory Leak
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Select "8m" in the Hierarchy window3. Enable the GO Expected Result: There ... Read more
[Occlusion Culling] Reset functionality is not working for "Occlusion Po...
Reset functionality is not working for "Occlusion Portal", refer the attached video Steps to Repro:1. Create a new Project2. Hierarc... Read more
Custom shader doesn't override built-in terrain shader
How to reproduce:1. Open the attached '1193781-shader-override-issue.zip' project2. Open 'SampleScene' Scene3. Inspect 'Standard-Fir... Read more
Editor crashes at RenderNodeQueue::SyncDependentJobs when submitting Sc...
Steps to reproduce:1. Download 10111557_repro.zip and2. Open "Ruben" scene (Assets->Ruben)3. Editor crashesIf Editor didn't crash... Read more
Splash screen flickers when triggered from script in Windows and MacOS S...
To Reproduce:1 - Open the API TEST scene2 - Build and run scene for Windows Standalone or MacOS Standalone.3 - The splash screen dis... Read more
Preview of the other material color is changed to the color of the mater...
To reproduce:1. Open the attached project;2. Create a new material;3. In the Inspector Window, notice the color of the new material;... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open