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Parts of mesh are always rendered on top when they shouldn't be when the...
The issue seems to happen when you create a model that has parts of it that are not connected to the main mesh, but are still consid... Read more
Default materials SpatialMappingWireframe and TangoARRender is corrupted...
Seems to be reproducible on Graphics APIs. Steps:1. Create a New project2. Set Build Target to Android or WebGL3. Window > Lighti... Read more
Bounds provided in additionalVertexStreams never get used when modifying...
1. Open the attached "BoundsProject" and "Main" scene2. Open the "Expand" script, notice that the Mesh Vertex data (along with its B... Read more
Dynamic Batching Draw Calls always 0 in a player
Steps to reproduce:1. Open the attached project2. Open Player Settings and notice Dynamic Batching is enabled3. Press File/Build &am... Read more
Forward renderer often fails to correctly render objects front to back
How to reproduce:1. Download attached project and open "Main" scene2. Open and enable the Frame Debugger3. Check the order in which ... Read more
Forward renderer fails to render objects front to back and fails to batc...
How to reproduce:1. Download attached project file and open "Main" scene2. Open the Frame Debugger3. Notice all jobs correctly batch... Read more
RendererUpdateManager errors on play: "Assertion failed on expression: '...
Reproduction steps:1. Download and open the project from OwnClowd link (In description) (unity56_115_forunity).2. Open and play the ... Read more
Increasing Field of View of the camera causes shadow jitter appear
How to reproduce:1. Download attached project file2. Open the scene named `scene` and enter Play Mode3. Try to change Field of View ... Read more
[GPUInstancing][LPPV] Objects are not batched if they share the same Lig...
Steps to reproduce:1. Open user's attached project2. Go to "LPPV test" and open "LPPV test" scene3. Enter Playmode4. Open Frame Debu... Read more
[NPOT] Upscaled texture blurs
Reproduction steps:1. Open the attached project.2. Play the 'Test Scene'.3. Comapre left and right images.- Left image is upscaled u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open