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0
votes
By Design

Parts of mesh are always rendered on top when they shouldn't be when the...

Graphics - General

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Aug 15, 2017

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Version/s: 2017.1.0f3

The issue seems to happen when you create a model that has parts of it that are not connected to the main mesh, but are still consid... Read more

0
votes
Won't Fix

Default materials SpatialMappingWireframe and TangoARRender is corrupted...

Graphics - General

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Aug 28, 2017

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Version/s: 2017.2.0b9

Seems to be reproducible on Graphics APIs. Steps:1. Create a New project2. Set Build Target to Android or WebGL3. Window > Lighti... Read more

4
votes
By Design

Bounds provided in additionalVertexStreams never get used when modifying...

Graphics - General

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Aug 31, 2017

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Version/s: 2017.1.0f3

1. Open the attached "BoundsProject" and "Main" scene2. Open the "Expand" script, notice that the Mesh Vertex data (along with its B... Read more

0
votes
By Design

Dynamic Batching Draw Calls always 0 in a player

Graphics - General

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Aug 31, 2017

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Version/s: 2017.2.0b9

Steps to reproduce:1. Open the attached project2. Open Player Settings and notice Dynamic Batching is enabled3. Press File/Build &am... Read more

0
votes
By Design

Forward renderer often fails to correctly render objects front to back

Graphics - General

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Sep 08, 2017

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Version/s: 2017.1.1f1

How to reproduce:1. Download attached project and open "Main" scene2. Open and enable the Frame Debugger3. Check the order in which ... Read more

0
votes
Duplicate

Forward renderer fails to render objects front to back and fails to batc...

Graphics - General

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Sep 08, 2017

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Version/s: 2017.1.1f1

How to reproduce:1. Download attached project file and open "Main" scene2. Open the Frame Debugger3. Notice all jobs correctly batch... Read more

1
votes
Fixed

RendererUpdateManager errors on play: "Assertion failed on expression: '...

Graphics - General

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Sep 11, 2017

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Version/s: 5.6.3f1

Reproduction steps:1. Download and open the project from OwnClowd link (In description) (unity56_115_forunity).2. Open and play the ... Read more

1
votes
By Design

Increasing Field of View of the camera causes shadow jitter appear

Graphics - General

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Sep 12, 2017

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Version/s: 2017.1.0f3

How to reproduce:1. Download attached project file2. Open the scene named `scene` and enter Play Mode3. Try to change Field of View ... Read more

2
votes
Won't Fix

[GPUInstancing][LPPV] Objects are not batched if they share the same Lig...

Graphics - General

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Sep 12, 2017

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Version/s: 2017.1.1f1

Steps to reproduce:1. Open user's attached project2. Go to "LPPV test" and open "LPPV test" scene3. Enter Playmode4. Open Frame Debu... Read more

1
votes
By Design

[NPOT] Upscaled texture blurs

Graphics - General

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Sep 14, 2017

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Version/s: 5.6.2p4

Reproduction steps:1. Open the attached project.2. Play the 'Test Scene'.3. Comapre left and right images.- Left image is upscaled u... Read more

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