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AlphaToMask renders incorrectly in OpenGL and Vulkan
Steps:1. The repro scene has a sphere using AlphaToMask in Shader.2. Build Windows player or Android apk3. Run with DX11, GLCore and... Read more
Terrain mesh generated around moving camera increasingly allocates memor...
Reproduction steps:1. Download project "NavMeshApiDemoLarge.zip" and open in Unity2. Chose scene "GenerationBug"3. Select Window -&g... Read more
Using CommandBuffer.DrawRenderer with a SkinnedMesh causes incorrect ani...
Steps to reproduce:1. Open QA's attached project2. Open scene "scene"3. Select "Main Camera"4. In the Inspector scroll down and chec... Read more
SkinnedMeshRenderer property sharedMesh is null when created via script
Reproduction steps:1. Download project "TestProject.zip" and open in Unity2. Open scene "testscene"3. Enter Play mode Expected: Skin... Read more
Graphics.DrawProcedural(MeshTopology.Quads, v[]) result is the same as M...
Steps to reproduce:1. Open attached Unity Project "ProceduralMeshBug.zip"2. Load scene "Test"3. Enter Play mode - result with 4 vert... Read more
Importing an OBJ file with more than 17 groups fails (with Houdini)
How to reproduce:1. Create new empty project2. Import attached .obj files3. Notice that sidewalks.obj have more than 17 groups, side... Read more
Preview of multiple sprites in the inspector are overlapping
To reproduce:1. Open attached Unity project "MultiSpritePreview.zip"2. Go to Assets --> Prefabs3. Click on one of the prefabs, th... Read more
Graphics.CopyTexture can not copy texture in Built project if "Read/Writ...
To reproduce: 1. Download project "NewWorld3.rar" that user sent and open in Unity2. Open "Scene1" scene3. Enter Play modeNote: Obse... Read more
Crashed in Material::UnshareMaterialData when pressing Ctrl + S
Steps to reproduce: 1) Download attached project and open in Unity2) Open scene 'Gameplay_Ar'3) L.click with the mouse on 'Cube1m3'(... Read more
[Regression][Vulkan] Multimeshes are partially not rendered in Standalon...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes' scene;2. Build and run the scene under Vulkan graphic... Read more
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