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0
votes
By Design

[FrameDebugger] Camera Color property title in FrameDebugger is updated ...

Graphics - General

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Mar 24, 2020

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Version/s: 2019.3, 2020.1, 2020.2, 2020.2.0a4

The Camera Color property titles in FrameDebugger are updated constantly and hence difficult to read. Refer the attached video Step... Read more

1
votes
Postponed

Baking Lightmaps result in artifacting when the object is far away from ...

Graphics - General

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Oct 23, 2018

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Version/s: 2018.2.0a1

Steps to reproduce: 1. Download and import the attached package 2. Build lightmap Expected result: no artifacting Actual result: h... Read more

1
votes
Not Reproducible

Sampling more than 16 textures in a computeshader spams OPENGL ERROR: Ge...

Graphics - General

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Mar 01, 2018

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Version/s: 2017.3.0f3

To reproduce: 1. Open the project, attached by the user (ComputeShaderBugReport.zip) 2. Open the "TestScene" scene 3. Select TexCou... Read more

4
votes
Fixed

Texture thumbnails in Project window and Terrain inspector are darkened ...

Graphics - General

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Sep 20, 2017

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Version/s: 2017.1.1p2

Steps to reproduce: 1. Open user attached project 2. Open Terrain inspector and select Paint tool 3. Go to Player Settings 4. Switch... Read more

0
votes
Duplicate

Forward renderer fails to render objects front to back and fails to batc...

Graphics - General

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Sep 08, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Download attached project file and open "Main" scene 2. Open the Frame Debugger 3. Notice all jobs correctly ba... Read more

1
votes
Fixed

RendererUpdateManager errors on play: "Assertion failed on expression: '...

Graphics - General

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Sep 11, 2017

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Version/s: 5.6.3f1

Reproduction steps: 1. Download and open the project from OwnClowd link (In description) (unity56_115_forunity). 2. Open and play th... Read more

1
votes
By Design

Increasing Field of View of the camera causes shadow jitter appear

Graphics - General

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Sep 12, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Download attached project file 2. Open the scene named `scene` and enter Play Mode 3. Try to change Field of Vi... Read more

2
votes
Won't Fix

[GPUInstancing][LPPV] Objects are not batched if they share the same Lig...

Graphics - General

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Sep 12, 2017

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Version/s: 2017.1.1f1

Steps to reproduce: 1. Open user's attached project 2. Go to "LPPV test" and open "LPPV test" scene 3. Enter Playmode 4. Open Frame ... Read more

0
votes
Fixed

[GameView] VSync gets disabled in Game View after Maximize on Play is di...

Graphics - General

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Mar 25, 2020

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Version/s: 2019.1.0a13, 2019.3, 2019.3.5f1, 2020.1, 2020.2

Steps to reproduce: 1. Create a new project 2. Enable "Maximize On Play" in the Game View 3. Enable Stats in the Game View 4. Enable... Read more

3
votes
Won't Fix

Unity crashes while selecting Render Pipeline Asset at PrepareRenderNode...

Graphics - General

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Feb 23, 2018

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Version/s: 2018.1.0b8

Steps to reproduce: 1. Open the "RenderAssetCrash.zip" project 2. Open the "SampleScene.unity" scene 3. Open Edit -> Project Setting... Read more

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