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AlphaToMask renders incorrectly in OpenGL and Vulkan
Steps:1. The repro scene has a sphere using AlphaToMask in Shader.2. Build Windows player or Android apk3. Run with DX11, GLCore and... Read more
Terrain mesh generated around moving camera increasingly allocates memor...
Reproduction steps:1. Download project "NavMeshApiDemoLarge.zip" and open in Unity2. Chose scene "GenerationBug"3. Select Window -&g... Read more
Using CommandBuffer.DrawRenderer with a SkinnedMesh causes incorrect ani...
Steps to reproduce:1. Open QA's attached project2. Open scene "scene"3. Select "Main Camera"4. In the Inspector scroll down and chec... Read more
SkinnedMeshRenderer property sharedMesh is null when created via script
Reproduction steps:1. Download project "TestProject.zip" and open in Unity2. Open scene "testscene"3. Enter Play mode Expected: Skin... Read more
Graphics.DrawProcedural(MeshTopology.Quads, v[]) result is the same as M...
Steps to reproduce:1. Open attached Unity Project "ProceduralMeshBug.zip"2. Load scene "Test"3. Enter Play mode - result with 4 vert... Read more
Importing an OBJ file with more than 17 groups fails (with Houdini)
How to reproduce:1. Create new empty project2. Import attached .obj files3. Notice that sidewalks.obj have more than 17 groups, side... Read more
Preview of multiple sprites in the inspector are overlapping
To reproduce:1. Open attached Unity project "MultiSpritePreview.zip"2. Go to Assets --> Prefabs3. Click on one of the prefabs, th... Read more
Graphics.CopyTexture can not copy texture in Built project if "Read/Writ...
To reproduce: 1. Download project "NewWorld3.rar" that user sent and open in Unity2. Open "Scene1" scene3. Enter Play modeNote: Obse... Read more
Crashed in Material::UnshareMaterialData when pressing Ctrl + S
Steps to reproduce: 1) Download attached project and open in Unity2) Open scene 'Gameplay_Ar'3) L.click with the mouse on 'Cube1m3'(... Read more
[Regression][Vulkan] Multimeshes are partially not rendered in Standalon...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes' scene;2. Build and run the scene under Vulkan graphic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open