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Editor crashes atGfxDevice::SetRenderTargets while importing
Steps to reproduce:1. Download project2. Open downloaded project3. While project is importing Editor crashes Expected results: Proje... Read more
When "Multithreaded Rendering" is enabled, render thread plugin events a...
Reproduction steps:1. Open the attached project "case_873300-smallerProject.zip";2. In Player settings check if "Multithreaded Rende... Read more
The texture of the material is being saved even when it is changed to an...
To reproduce:1. Open attached project2. Create new material3. Set the shader to Particles/Standard Surface4. Set Metallic texture5. ... Read more
[GLES3] Post process anaglyph shader doesn't render
Reproduction steps:1. Open the attached project.2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavior:- ... Read more
Rendering corruption when using Vulkan
Rendering corruption when using Vulkan Download the Viking Village from the A$ and build a player setting Vulkan as the primary API.... Read more
[Metal] Unable to access Texture2DArray from compute shader
Reproduction steps:1. Open the attached project.2. Make sure Editor is running with Metal graphics API.3. Play and stop the scene.- ... Read more
[DX12] 3D Texture causing player crash
Step:1. Open repro project, there is a cube using 3D texture2. Build DX12 windows player and play Or use the "3dtexture.exe_dx12" in... Read more
Windows Standalone build uses twice the RAM on Vulkan than on D3D11
Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more
UI - Components ( e.g. Image Component) is no longer Anti Aliasing in Ga...
Antialiasing has been broken/disabled for UI elements when the canvas is set to 'ScreenSpace Overlay'. In the example scene, the Qua... Read more
PreviewRenderUtility.camera.backgroundColor doesn't have any effect on t...
Steps to reproduce:1. Download 1176854_repro.zip2. From Toolbar open My custom Tools -> PreviewRenderUtility Test3. In the newly ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code