Search Issue Tracker

1
votes
Duplicate

Higher memory usage when hiding Player window using ShowWindow

Graphics Device Features

-

Jun 18, 2021

-

Version/s: 2018.4, 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "memory-leak-test.zip"2. Build And Run3. Press the space bar Expected result: Memory u... Read more

0
votes
Feature Request

The resulting texture is empty when serializing a region copied by Graph...

Graphics Device Features

-

Sep 03, 2022

-

Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a9

Reproduction steps:1. Open the “IN-15493_CopyTexture“ project and open the “TextureCopyTest“ scene2. Enter and exit the Play mode3. ... Read more

0
votes
Fixed

Textures using CustomRenderTexture are not rendered when using specific ...

Graphics Device Features

-

May 27, 2022

-

Version/s: 2019.4.39f1, 2020.3.34f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a15, 2022.3.2f1

How to reproduce:1. Download the attached project 'CustomRenderTextureBug.zip'2. Make sure the Graphics API in Player Settings is se... Read more

0
votes
Fixed

Crash on delete_object_internal_step1 when using Graphics.RenderMesh to ...

Graphics Device Features

-

Feb 19, 2022

-

Version/s: 2021.2, 2021.2.8f1, 2022.1, 2022.2

How to reproduce:1. Open the attached project from "crashSprite.zip"2. Open Scene "Main"3. Enter and Exit Play Mode (do this couple ... Read more

0
votes
Fixed

Crash in Graphics.Blit when blitting backbuffer to a larger texture

Graphics Device Features

-

Oct 20, 2021

-

Version/s: 2021.2.0b2, 2021.2.0b16, 2022.1

Reproduction steps:1. Open the user's attached project Expected result: The Editor does not crashActual result: The Editor crashes R... Read more

0
votes
Fixed

Editor crashes after "Assertion failed on expression: 'input_end <= end(...

Graphics Device Features

-

Sep 02, 2021

-

Version/s: 2019.4, 2019.4.29f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the project from the attached link2. Press Window &gt; Layout &gt; Default3. Open Game View Expected resu... Read more

0
votes
Fixed

Changing Color Space is not consistent when using Texture Arrays

Graphics Device Features

-

Dec 13, 2022

-

Version/s: 2020.3.41f1, 2021.3.14f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a21, 2023.2.0a1

Steps to reproduce:1. Open the “Bug Reports” project2. Change Color Space to Gamma (Edit → Project Settings → Player)3. Observe the ... Read more

0
votes
Won't Fix

Build fails with error "The Vulkan Graphics API does not support XR in y...

Graphics Device Features

-

Jul 27, 2021

-

Version/s: 2021.1, 2021.1.15f1, 2021.2, 2022.1

How to reproduce it:1. Open the user's attached project2. Build it for Android3. Observe the Console window Expected result: Project... Read more

0
votes
By Design

"No cameras rendering" message flickers in the Game view when CommandBuf...

Graphics Device Features

-

Aug 31, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached "CommandBufferNoCamera.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Obser... Read more

1
votes
By Design

Array is marked as undisposable when using AsyncGPUReadback.RequestIntoN...

Graphics Device Features

-

Jun 28, 2022

-

Version/s: 2020.3.32f1, 2021.2.16f1, 2022.1.0b14, 2022.2.0a9

How to reproduce:1. Open the attached project (NativeArrayTest.zip)2. Open scene Scenes/TestScene23. Press the Play button, then pre... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.