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Shader Errors are thrown after switching platform to iOS when using Univ...
How to reproduce:1. Create a new Universal 3D Template Project2. Open Build Profiles Window (File -> Build Profiles)3. Click on i... Read more
Random-write to UAV texture from shadowcaster shader causes GPU hang whe...
How to reproduce:1. Open the user attached project2. Open Assets/TestAssets/SampleScene scene3. Search/filter the scene Hierarchy Re... Read more
[Backport] GraphicsBuffers constructor and other API that returns Graphi...
Reproduction:1. Download and open repro project2. In project tab, open the scene from Scenes folder3. Window > Analysis > Prof... Read more
[macOS] Graphics.CopyTexture failed when source texture is compressed us...
How to reproduce:1. Open the user's attached "TestCopyTexture.zip" project2. Open the Scene "SampelScene"3. Enter the Play Mode Expe... Read more
[OpenGL] GameObjects blink for a split second on standalone with GPU Ins...
Repro steps:1. Open QA attached project "repro_1101341"2. Build and Run3. Play Actual: Notice the flickering of the screen for a spl... Read more
Unity_BaseInstanceID is always zero when rendering multiple meshes and i...
Reproduction steps:1. Open project “BugReport.zip”2. Open scene “test”3. Select “GameObject” in the Hierarchy4. Change the “Batch Si... Read more
VSync doesn't take effect when enabling it through Quality settings
Reproduction steps: Create project Go to “Project Settings > Quality” Change VSync Count to “Every Second V Blank” Enter the Play... Read more
Crash when doing depth only renderpass
How to reproduce:1. Open the attached project Expected result: The Editor opens the projectActual result: The Editor crashes Reprodu... Read more
[XR] Emission is rendered too bright for left eye when using Single Pass...
Reproduction steps:1. Open the attached "case_1350710.zip" project2. Load the "SampleScene"3. Enter Play mode Expected result: the "... Read more
Blitting from RenderTexture.active to another RenderTexture with a shade...
How to reproduce: Open the user-attached project (BlitBug.zip) In the “Project” panel open and edit the “TestShader” file Modify lin... Read more
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