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0
votes
Fixed

NativeArray can not be accessed when making a second AsyncGPUReadback.Re...

Graphics Device Features

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Jun 04, 2024

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Version/s: 2022.3.32f1, 6000.0.5f1

How to reproduce:1. Open the “IN-77552_repro“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected resu... Read more

1
votes
Won't Fix

Random-write to UAV texture from shadowcaster shader causes GPU hang whe...

Graphics Device Features

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Jun 04, 2022

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Version/s: 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11

How to reproduce:1. Open the user attached project2. Open Assets/TestAssets/SampleScene scene3. Search/filter the scene Hierarchy Re... Read more

0
votes
Fixed

[Backport] GraphicsBuffers constructor and other API that returns Graphi...

Graphics Device Features

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Jun 07, 2022

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Version/s: 2020.3.2f1, 2021.3.0f1, 2022.1.1f1

Reproduction:1. Download and open repro project2. In project tab, open the scene from Scenes folder3. Window > Analysis > Prof... Read more

0
votes
By Design

[macOS] Graphics.CopyTexture failed when source texture is compressed us...

Graphics Device Features

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May 31, 2022

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Version/s: 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11, 2023.1.0a17

How to reproduce:1. Open the user's attached "TestCopyTexture.zip" project2. Open the Scene "SampelScene"3. Enter the Play Mode Expe... Read more

0
votes
Won't Fix

[OpenGL] GameObjects blink for a split second on standalone with GPU Ins...

Graphics Device Features

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Nov 16, 2018

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Version/s: 2018.3.0b10

Repro steps:1. Open QA attached project "repro_1101341"2. Build and Run3. Play Actual: Notice the flickering of the screen for a spl... Read more

0
votes
By Design

Unity_BaseInstanceID is always zero when rendering multiple meshes and i...

Graphics Device Features

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Jun 02, 2023

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Version/s: 2021.3.26f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a18

Reproduction steps:1. Open project “BugReport.zip”2. Open scene “test”3. Select “GameObject” in the Hierarchy4. Change the “Batch Si... Read more

0
votes
Fixed

VSync doesn't take effect when enabling it through Quality settings

Graphics Device Features

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Nov 21, 2022

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Version/s: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a18

Reproduction steps: Create project Go to “Project Settings > Quality” Change VSync Count to “Every Second V Blank” Enter the Play... Read more

0
votes
Fixed

Crash when doing depth only renderpass

Graphics Device Features

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Aug 11, 2022

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Version/s: 2022.2.0b3, 2023.1.0a5, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the attached project Expected result: The Editor opens the projectActual result: The Editor crashes Reprodu... Read more

1
votes
By Design

[XR] Emission is rendered too bright for left eye when using Single Pass...

Graphics Device Features

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May 27, 2022

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Version/s: 2019.4.29f1, 2020.3.15f1, 2021.3.0f1, 2022.1.0a4, 2023.1.0a1, 2023.2.0a1

Reproduction steps:1. Open the attached "case_1350710.zip" project2. Load the "SampleScene"3. Enter Play mode Expected result: the "... Read more

0
votes
Fixed

Blitting from RenderTexture.active to another RenderTexture with a shade...

Graphics Device Features

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Jul 05, 2022

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Version/s: 2021.3.6f1, 2022.1.7f1, 2022.2.0a17, 2023.1.0a2, 2023.2.0a1

How to reproduce: Open the user-attached project (BlitBug.zip) In the “Project” panel open and edit the “TestShader” file Modify lin... Read more

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